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VOLUME EIGHT, NUMBER EIGHTEEN                              August 14, 2001   
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                           TABLE OF CONTENTS
                           Calendar of Events
                       A Note From the Implementor

                          NEWS, REPORTS, UPDATES 
                         LegendMEET Chicago 2001
                             Recent Updates
                              Q & A Topics

                              LEGENDITES
                         Mayhem in Wales Tinyplot
                             Cahira's plight
                               Confessio
                          Changes for Camaris
                     From the Lamp to the Harem and Back
                       A Brief History of Devi McFie

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A note from the Implementor.....

			   Helping Us Help You

Several things recently prompted me to write about this topic. I'm not trying
to single anyone out and I'm not going to mention any names. That is not the
point of this post. Rather, the point is to make it easier for you, the
player, to get your concerns addressed, both here at Legend and probably
other places in your everyday lives.

DIRECTING REPORTS
  When your car breaks down, do you sit on the front porch to complain to
  your neighbors about it, hoping a mechanic will pass by and fix it?  Of
  course not!

  I often see people sitting and grousing about a problem on channels but
  never take the time to put in a formal bug report. This practice will
  generally not get your problem addressed in an efficient manner. I try to
  drop a note to the coders or builder about it and/or fix it myself if I can
  when I see it, but I'm not around 24/7/365. I always tell people to write
  things down for me because otherwise I'll forget. This is why we often ask
  people to bug or idea things that get brought up at Q&A.

  That way they make it onto the "to do" list. And while it's true that
  things appear to never get fixed, we prioritize fixes and ideas depending
  on what's most direly needed and what can more safely be pushed back.
  Eventually, things do get fixed. Some of them just take longer. Being
  belligerent in your reminders that something still isn't fixed isn't
  helpful either.

  Another problem occurs if you send mudmail to every immort you can think
  of, but don't mention that you've sent it to more than one person. It
  causes confusion and wastes time when someone tries to be helpful, but
 can't figure out what the problem is, because it's already been fixed.

  Also problematic is when you send mail to only one immort and they may be
  out of town or extremely busy and can't get back to you immediately.
  They're probably not just ignoring you. If you don't hear back in a
  reasonable amount of time, talk to someone else. But PLEASE, let the first
 immort know if your problem was or wasn't solved.

REPORTING PROBLEMS
  When you call the repairman because your dishwasher isn't drying your
  dishes, do you tell him, "Make my dishwasher not suck so totally!"?
  Probably not if you want it fixed. Likewise, you wouldn't call up the
  repairman and say "You suck, fix my dishwasher now!"

  These are problems with many bug reports. When you report a problem, try to
  explain HOW you think the thingy is broken. It gives the person looking at
  it a place to start looking instead of having the report ignored for
  insufficient information or because the person looking to help starts
  looking at something different than you intended, perhaps making things
  worse in the long run.

  Similarly, ideas that are extremely short give little insight into why or
  how you think something will benefit Legend and are less likely to make it
  very high on the priority scale and could possibly backfire on you and be
  implemented in the exact opposite way that you intended. It's perfectly all
  right to use several bug or idea entries to describe one situation, as long
  as it is informative.

CONTACT INFORMATION
  When you call for service do you say, "I can't get this thing to work as
  advertised. Send someone to help me!" and then immediately hang up?  Of
  course not! How're they going to find you?

  When reporting a problem, it's helpful to provide the person you're
  reporting the problem to a way to contact you to let you know if they
  succeeded/need more information/failed in addressing your concern. In other
  words, please make sure you put a return email address on any emails sent
  through the web mailer, especially if it's something that needs a
  response.

AVAILABILITY
  When you call for repairs do you immediately hang up when they transfer you
  to the Service Desk? Or worse, do you hang up while the phone's ringing
  before anyone has answered? Not if you want service!

  Don't demand that an immortal show up immediately to fix something for you,
  then rent or go afk immediately and then blame them for not answering fast
  enough. That's just rude and will certainly not help you get fast help
  later on.

DESCRIPTIONS and STRINGS:
  When you go to the paint store, do you just walk in and say I want a gallon
  of paint? Probably not, unless you want to be there all week.  People
  usually take color swatches to match to make the process faster.

  It is most helpful to immorts doing descriptions and strings if you have
  read HELP DESCRIPTION and help STRINGRULES beforehand and also have what
  you want done ready and written down on a note. Just don't mail your
  description to some unsuspecting immort and expect them to know what you
  want done with it. It's much easier to sit down and discuss descriptions
  with an immortal in person than using mudmail.

  Having your string written down is especially if your string is going to
  have color codes. Be nice to the immort who will be doing it and write the
  string out on paper, with the numbers but without the | (pipe), (i.e.
  short: a 1redU6 tunic).

Immortals are not omniscient, omni-present, or even mind readers, so help us
help you by being clear, polite and thorough in your communications.

-Kaige

___                                                                        ___
\  |----------------------------------------------------------------------|  /
/__|  News, Reports, and Updates!                                         |__\
   '----------------------------------------------------------------------'


Are you coming to LegendMEET Chicago? We're going to get the meet started off
with a Chicago-style pizza get-together on Friday, August 17th, at my house
on 5232 S Greenwood in Chicago.

Feel like bringing something? How about something representative of your home
state, city, or neighborhood (signature or favorite foods, beverages,
games?)?

My home number (save this for future reference!) is (773) 288-7852.

We'll start at 7pm (you can be early, especially if you're staying with me),
and we'll firm up plans for the rest of the weekend. Please make it if you
can -- Chicago-area folks included.

If you're coming, please send the following information to LadyAce:
Name:
When you plan to arrive: (day & time)
Cell#/pager# (if you're bringing such toys):
What you might need from Chicago people (pick-up, directions, etc.): 

-LadyAce


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            
    /\                          RECENT UPDATES
   /  \   
  /    \                         CODE UPDATES
 /_    _\   
   |  |     Misc Changes
   |  |       o afk set <msg> to change your afk message ("afk set"
   |  |         changes you to tell recording mode)
   |__|       o Players can now seek more than one clan at a time
    /\        o New command: unseek <clan|all> to stop seeking a clan
   /  \         (seek none no longer works)
  /    \      o New GM command: decline <person> which stops them from
 /_    _\       seeking your clan NOTE: This does -not- notify them that
   |  |         they have been declined, so they can and might just seek
   |  |         the clan again. You should drop them a note to let them
   |  |         know they've been declined.
   |__|     
    /\      
   /  \                       HELP FILE UPDATES
  /    \    
 /_    _\   The following helpfiles were recently added or updated!
   |  |     
   |  |     General Info:
   |  |       afk, boredom, decline, induct, legendmeet, seek, unseek,
   |__|       weddings
    /\      
   /  \     Spells:
  /    \      calm spell, sneak spell
 /_    _\   
   |  |     Thanks to all the players & imms who assisted in this update!
   |  |     
   |  |     
   |__|                          AREA UPDATES
    /\      
   /  \     If you want to suggest specific improvements or new additions
  /    \    to existing areas please don't hesitate to submit them with
 /_    _\   the idea/bug/typo commands or drop mudmail to the builder
   |  |     currently responsible for the area (check areainfo to find
   |  |     out!) And don't limit ideas to just these three months!
   |  |     
   |__|     
    /\                          Summer Odyssey
   /  \                     Industrial Era Updates
  /    \    
 /_    _\   BENGAL
   |  |       The weaponeer had some work done on his teaching acts, but
   |  |       it SHOULD be a transparent change -- bug any problems there.
   |  |       Tiger fights should now reset properly when the tiger is
   |__|       killed. Various bugs and typos fixed.
    /\      GYPSY CARNIVAL
   /  \       Corpses should be moved out of the fight ring properly now.
  /    \    CASABLANCA
 /_    _\     There's a new item here. Various bugs and typos fixed.
   |  |     SAN FRANCISCO
   |  |       Charles Coram may be a bit more difficult to fight now.
   |  |       Staking your claim shouldn't be as difficult, but you may
   |__|       still have to negotiate with some people to complete it.
    /\        Riding the train while invisible, might be a bit more
   /  \       difficult. Sailors shouldn't stockpile boats if they can't
  /    \      give them away. New type of note sold here. Various bugs &
 /_    _\     typos fixed.
   |  |     PITTSBURGH
   |  |       Some typo/bug fixes, and the gangsters can temporarily deal
   |  |       with walls of fire to prevent problems, so be careful!
   |__|     PORT OF LONDON, PARIS OPERA HOUSE, SOUTH SEAS
    /\        Various bugs fixed. Lots of response work added.
   /  \     
  /    \    
 /_    _\                    Other Area Updates
   |  |     
   |  |     1802 ALASKA
   |  |       Various bugs fixed, scavenger mobs should be ignoring some
   |__|       items now instead of hoarding them, some keywords added to
    /\        forage items, asking about "ice" should be handled better.
   /  \     HOSPITALLER MALTA
  /    \      Various bugs and typos fixed.
 /_    _\   THE OOC
   |  |       Changed 'public relations' to 'player relations' in OOC
   |  |       directory, and fixed other minor typos. Partial cycling of
   |  |       prize machine items.
   |__|     
    /\      
   /  \     If you find any bugs/typos or have ideas for new items, mob
  /    \    interactions, quest hints or anything else for any of the
 /_    _\   areas, please make use of the bug/idea/typo channels.
   |  |     
   |  |                      In Progress Area Updates
   |  |     
   |__|     This section is intended to let everyone know what builders
    /\      are working on behind the scenes. It is not a perfect record
   /  \     of progress as all builders will not make an update every
  /    \    week. Players who badger builders about progress or a
 /_    _\   perceived lack thereof will be flogged. Remember, the longer
   |  |     spent on questions, the longer the project takes to complete.
   |  |     
   |  |           Kae          Larderello (Dante's Inferno)
   |__|     

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  _______   ____    _______
 /  ___  \ / __ \  /  ___  \  Logs of Q&A sessions are available on the
 | /   \ | \ \/ /  | /   \ |  web pages for those who are unable to attend
 | |   | |  \  /   | \___/ |  or had to leave early. The most recent ones
 | |   | |  /  \/\ |  ___  |  are listed on the sitemap page or you can
 | | /\| | / /\  / | /   \ |  get a complete list on the Q&A index page
 | \_\ \ | \ \/  \ | \   / |  at the url below.
  \___\/_/  \__/\/ \_/   \_|
 
       http://www.legendmud.org/Community/lectures/QandA/QA_index.html
  
                               RECENT TOPICS
 
 o Description Policy Discussion     o Character Names Discussion
 o Override PKClan Accepts?          o Roleplaying Room/Board?
 o Redeem to go AA 2nd time?         o Prizes & Mort Run Games?
 o Progress on Roots Replacement?    o Coupons give Personalized Strings
 o COLOR & MUNDANES?                 o New Hometown EQ Kudos
 o Mana Cost for Forage?             o Quests: Changes & Hints
 o Change to this Item Coming?       o Any New LegendMEET Info?

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


           ________________________
          /                        \
      o O | Wonder what folks are   |
 `\|||/   | doing over at LegendMUD?|
 (o o)    \________________________/
ooO_(_)_Ooo________________________________________________________________
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|

  ___                                                                  ___
  \ |------------------------------------------------------------------| /
  /__|  LEGENDITES: Information Regarding the People of Our World     |__\
   '------------------------------------------------------------------'

                         Announcements & Clan News

Lilian formed the Dark Enforcers clan on August 6, 2001. Tuatha De Mannan
Clan disbanded for low membership.

     -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=-

The trickle of accounts of the mayhem in Wales have become a flood. Our own
reporters were on the scene and will attempt to give an unbiased account, and
following that, we will examine the (oft-conflicting) tales of the witnesses.
What really happened?  We report, you decide!

Last week, we left you on the dawn of the second day. For an objective
account of the trial, and access to more eyewitness statements, including
Boreas, Patrick and 'The Sandman,' please click this link or copy it into
your web browser:


http://www.legendmud.org/Community/lt_indices/Sp_Ed_Wales.html

     -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=-

                             Cahira's plight

In the darkness I watched her stumble to the spot where I sat waiting, unseen
in the shadows.  As she approached, she called to me, asking if I was there.
I broke my silence, yet did not let her see me.  'I am here, child,' I
whispered, 'what is it you need?'

'Where am I, Sir?'

'You are safe.  What is it you need, child.'

'Sir?  Why am I here, on this planet?'

'To live, to experience, to love, to learn, what more could one ask for?'

'Nothing, sir, but what is it am I to learn, how am I to live?  This is all 
so new to me.' She was beginning to shake.  I snapped my fingers and a 
cloak appeared around her, to keep the wind from her lovely young body.

'Some things you must find on your own, Cahira of the Conners.  You must find
for yourself the way you should go.' I said quietly. ' I cannot tell you to
go one way, or the other, for it is forbidden.'

'Forbidden?  By whom?  Why can't you tell me how you wish me to live?  What
you wish me to learn?  You have given me everything I know and remember, why
can you not help me now?'

'I cannot say more, my child,' I say with panged regret.  'It is now for you
to decide.'

'I need your guidance.  Please, Sir.  Don't leave me to die here.'

'You shall not die, Cahira of the Conners, I shall send some to help you on
your way.  But there will be others that will tell you that their way is the
way as well.'

'Why can't you tell me,' she yelled. She was beginning to cry. Oh, how I
hate to see this one cry.

'Child, calm yourself. You shall find your way, I have every confidence in
you, you shall seek those who know of me, and they will be able to help you.
You shall find those who hold my name in contempt, and you shall know them
for what they are, this is my promise to you.'

'What is your name then?  So that I may seek those who know you.' she asked 
resignedly.

I smiled weakly in the shadows where I sat. ' I cannot tell you my child,
but you will know when the time is right. Be well, child.'

I snapped my fingers and she was gone, her last words being, 'I love you.' I
hung my head in sadness.  Would she choose the way I had laid out for her
those many eons ago?  Or would she choose the other way.... I shall never
gamble with the soul of one so precious again.

     -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=-

Confessio


I am known by many names.  The pagans know me as Maewyn Succat, but I was
baptized into the Church as Patricius.  Some call me Kilpatrick, others
Patricio, but you can call me Patrick.

It was seven years ago that the Irish bandits raided my family's estate in
Scotland, killing my father and taking me to Ireland to be made a slave.  I
was without hope for many months, alone and afraid in the cold hillsides
tending my flock of sheep.  Sheep are good company indeed, but nevertheless
I felt an emptiness in my heart.

It was then, in the quiet solitude of Creation's beauty, that I turned my
heart to the Lord and began to pray.  I prayed as I never had before in my
life, I prayed in earnest and with an open heart filled with love for the
Lord, without sorrow or desire, and it was then that I truly cam to know
our Savior.

God's Love filled me as I meditated on His Presence.  The numbing cold was
replaced by the burning Flame of the Holy Spirit, the cloudy mist changed
to golden rays of His Love.  I, alone and captive, suddenly found that I
had companionship, comfort, and freedom in Grace before Him.


I prayed for nothing but forgiveness, forgiveness for the great Sin that I
had committed which had brought the Irish raiders to our door, the Sin
which had brought me to Ireland and kept me in bonds.  It is through His
Grace that this Sin and Punishment were the instruments of my Salvation,
bringing me closer to God and showing me my path on this Earth.

It was after six years of blissful meditation that the Lord's Voice spoke
to me aloud for the first time.  The green hills shook at the sound of His
Voice, and my Soul was nearly torn apart in joy.  He gave me Forgiveness
and Deliverance, instructing me in the way to my freedom.

It was a long and dangerous sojourn to the coast, but all steps are light
and there is nothing to fear when you walk His Path.  On the rocky shores
of the sea I found the vessel that the Lord had sent for me.

The captain of this ship was a test for me from the Lord, as he refused my
passage with no slight insult and a bitter temper.  I turned my cheek many
times, and he accepted the offers with much enthusiasm.

I finally fell to my knees on the brackish stones that were awash with my
blood and tears, and I prayed to the Lord to end this test of
devotion.  The captain commanded me to stand and be gone from him, but I
held fast in my humble prayer.  Finally, seeing the depths of my devotion
and being moved by His Hand, the captain allowed me passage on his ship to
Gaul.

I spent many months wandering the Godless land of the Gauls before finally
finding passage over the waters to the southern shores of Brittany.  I then
began my trek north to find my long-lost friends and family, if any remained.

If you should see me and I do not seem aware of you, pay it no mind, for I
am in constant Awareness of His Presence and notice little of the lesser
world.  If you speak to me, I may share with you my knowledge of the path
to Redemption and Salvation, but do not ask me to travel your path for
you.  Those with whom I travel earn their keep through hard labor, for it
is the very harshness of progressing through life to gain strength and
power that builds a strong soul, and I would not weaken your immortal self
by earning your rewards for you.  One does not grow a might oak by pulling
a sprout towards the sky--the sprout grows itself slowly towards the
Heavens, bathed in the rays of His Presence.  May you grow strong.

Your humble servant,

Patrick


     -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=-

                            Changes for Camaris

Greetings to you who read this record. My name is Camaris sa Benidrivis. I 
leave you this message in the hopes that you may understand the recent 
changes in myself and the path I follow.

As many of you may know, I was a member of clan Bahan Sopeh. Some of you may 
have even seen previous records that speak of how I finally gave myself to 
Aslan as one of his paladins. At that time, I felt (foolishly, as I look 
back at it now) that I had finished my spiritual pilgrimage. Aslan, in His 
wisdom, however, decided to test my faith in order to bring me closer to 
Him.

I began to feel discontent in my soul. A quiet but forceful tugging on my 
heart - but to what purpose? After much time in prayer, Aslan's answer was 
simply "Seek". I didn't understand. Seek what? I finally came to the 
decision to leave the clan and wander the world on my own. After all, if 
Aslan commanded it, who am I to argue this? And so I began my travels.

Since that time, I have seen many places, numbers of new people, and plenty 
of struggles. I have seen good triumph over evil, and my heart rejoiced. 
Just as often though, I have seen evil conquer, and time when neither side 
walked away as winners, both forces decimated by the battle. I grew troubled 
at this. Why did it happen? What point am I missing here? Why must both 
sides suffer in this?

I know Aslan has a purpose in this, yet I do not understand what it is. 
Perhaps His lesson is simply to show me that all beings, good or evil, are 
more than abstract pieces on a game board and are worthy of respect as 
living, feeling individuals. As I continue to discover His lessons, I will 
trust in Aslan to guide my steps on the path He has chosen, though I myself 
know not where it leads...

     -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=-

                        From the Lamp to the Harem and Back


"Here, put this on quickly," a sly, oily merchant said to a mystical harem 
girl as he handed her some tattered and dirty robes. "And make sure you 
cover your face with that veil, we don't want anyone recognizing you."

"Yes, master," the girl whispered as she obeyed.

The merchant grabbed her by the arm and they began to quickly and quietly 
slip through the murky passageways of the palace. Careful to avoid the 
guards, they sneaked out of the palace gates, and into warmth of the late 
afternoon sunlight.

Still avoiding the guards, and anyone likely to recognize them, Ashimar and 
Raewyn slipped through the crowded streets of Agrabah, seeking a safe haven. 
They found refuge in a small, dilapidated house.

Ashimar pulled out a battered old lamp, cast of solid gold, and trimmed with 
precious jewels. "And now, my precious genie! Grant me my wish!" he 
exclaimed.

"Your wish is my command," Raewyn replied meekly.

"I want gold, and lots of it, and a fine bed to sleep in and a feast fit for 
a king," Ashimar demanded.

Raewyn began chanting under her breath, and suddenly the room was 
transformed. No longer dingy and dilapidated, but luxurious, with a large 
table spread with a sumptuous feast.

Ashimar beamed delightedly around the room then checked his moneybag and 
found it full and overflowing with gold coins.

Ashimar picked up the lamp and cackled with glee.

"This was the best find of my career," he said to Raewyn.

Raewyn looked around and sighed to herself. She hadn't liked being trapped 
in her lamp for all those years, nor had she enjoyed being in the Sultan's 
harem, but she wasn't sure this arrangement was going to be much better.

After spending the night in the now luxurious house, Ashimar and Raewyn 
awoke early before the streets became crowded and headed for the city gates, 
and the desert beyond.

As they journeyed through the desert Raewyn wondered how the had come to be. 
The Magician of Agrabah had told her he had hidden her lamp where no one 
would find it.

Thinking about the Magician made Raewyn shudder. He was an evil creature and 
had been since the beginning of time.

"Master," Raewyn asked, " how did you come to find my lamp?"

"Well," replied the sly, oily merchant, "I had some business with the 
magician. He often needs... shall we say 'rare' items for his spells and 
potions. He usually wishes to procure these items without the Sultan's 
knowledge. We've been using the room under the dais as a place to do 
business for years. I usually take the opportunity to... uh.." Ashimar's 
voice trailed off as he tried to think of the best way to put it. "Keep 
informed of supply and demand," he finally finished. "I discovered the 
secret chamber where your lamp was hidden years ago, and I checked it 
regularly," he confessed.

" I had heard rumours that you existed, so when I saw your lamp in there, I 
was pretty sure I knew what it was... so I rubbed it."

Raewyn remembered that moment well, One minute she had been sitting in the 
Sultan's harem listening to the other women gossip and bicker over petty 
jealousies and the next moment she had been standing in the little chamber 
below the Sultanís dais, waiting to grant her new master's wishes.

" I don't understand how you can do business with someone as evil as the 
Magician," the genie stated.

"As long as they have the gold to pay, it makes no difference to me," the 
merchant replied, with a greedy look in his eyes.

Being a merchant, Ashimar, travelled to many far and distant places. One 
such trip took him to the Crusades. He had left Raewyn sleeping at the inn, 
as she was unused to travelling, and had grown tired.

As the sly, oily merchant made his way to meet with his customer, he found 
his load rather heavy to carry by himself, so he sat down on a nearby rock. 
As he took off his sandals in an attempt to shake out the sand, he placed 
his bag of belongings on the ground beside him.

While Ashimar had his back turned, a wandering merchant came along, and 
seeing the bag, decided to take it. He picked up the bag, and then quickly 
moved away so as to lose himself in the crowd. The wandering merchant then 
rummaged through the bag but found little of any value, and so discarded the 
bag in disgust. Through magic or just ignorance, he failed to notice 
Raewyn's lamp, which had been shoved to the bottom of the bag for 
safekeeping.

When Ashimar realised that his bag, containing Raewyn's lamp as well as his 
personal belongings had been stolen, he was very distraught.

"Allah-u Akbar!!," he exclaimed. "Raewyn's lamp was in that bag!"

He searched the area thoroughly, but was unable to find either the bag, or 
the lamp.

Disheartened, Ashimar trudged back to the inn where Raewyn was sleeping, his 
customer forgotten.

"Raewyn, I have bad news. I set down my bag, with your lamp in it, and 
someone picked it up."

Raewyn blinked in disbelief.

"My lamp? Lost? Missing? IN SOMEONE ELSE'S POSSESSION!"

Raewyn didn't know what to do. If her lamp was in someone else's possession,
why was she still here? Why didn't she have a new master to serve?

"Master, we must find my lamp as soon as possible!" Raewyn clutched at
Ashimar's arm in distress. "If we don't, I might disappear. You wouldn't want
that to happen, would you?" Raewyn still wasn't sure she liked her new
master, but she had had worse ones.

Ashimar nodded his agreement. He did NOT want his genie to disappear. They
would begin searching for the lamp at once.

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                          A brief history of Devi McFie

When I was five years old my mother and father were murdered, and my
grandparents offered to take me in. They were powerful witches, and while
I lived with them they taught me about their craft. I soon turned out
to be too much for them -- I was an active child, always exploring,
asking questions, going places I was told not to go. They gave me over
to my father's sister, she had no children of her own, so I became like
a daughter to her. 

When I was nine, my Aunt and Uncle decided Orkney was too harsh of a place to
live. Along with a small group of similar thinking folk, we set sail across
the ocean to Ireland. I lived there, learning and growing into a beautiful
young woman. During all that time, my ties to the magick my grandparents
taught me only strengthened its hold on me.


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