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VOLUME EIGHT, ISSUE NINE                                       May 16, 2001

                           TABLE OF CONTENTS
                      A Note from the Implementor
                           Calendar of Events
                       NEWS, REPORTS, & UPDATES
                          Connection Analysis
                            Recent Updates
                         Assassin Game Update     
                             Q&A  Summary
                      Horoscope from Mme. Decara
                           PKill Newsflash
                           HotLine to Hell
                 Bunny Harming Declared Illegal in Sherwood
                          My Life Until Now
                      Now the night comes again 
                  Panic in Sherwood: Bunnies Missing


                        |A Note from the Implementor|

                             How to be Good
                         without all that sugar

Evil doesn't exist in a vacuum. Good must also exist to combat it. For
players who decide to roleplay good aligned characters, it can also be
challenging and rewarding to develop characters with full, robust
backstories. Villains will have an easier time working against you and
other heroes will have an easier time of working with you to create
interesting and entertaining stories, if you have done your homework as

  Simply saying, 'I am a good guy,' is lackluster and will leave your
  character directionless and others may assume that you are a doormat to
  come rescue them at their convenience. Effective heroes and heroines
  will also communicate their motives, character flaws and may even have
  conflicting desires and even dislikeable characteristics which make them
  more interesting and more human.

  Pure Innocence:
    By itself, this is a quick way to set yourself up for boredom. An
    innocent child is the usual approach taken and the route usually
    doesn't inspire enough temptations and range for the character to
    explore and still be interesting. That isn't to say it couldn't be
    done, but for this character to remain pure and interesting would be
    quite a task to set for yourself.
  Called to Action:
    Usually the hero starts out life as an ordinary guy, and is called to
    take action against a specific and threatening evil. There is often a
    catalystic event, often a test, which convinces the hero they are up
    to the task and must complete it to preserve all they treasure. This
    is usually only the beginning of the Hero's Journey about which
    volumes have been written. Because this is so widely used, consider
    adding unusual twists. Keep in mind, that which does not defeat us
    makes us stronger. Climaxes should feel rewarding, but leave yourself
    somewhere to continue your journey.

  Working Toward an Ideal:
    This motivation may or may not involve divine inspiration to get the
    character started. It may be as simple as a desire to make life a more
    pleasant thing overall (where you don't having to worry about bad
    things all the time), to increase community spirit and security, or a
    desire to preserve the natural beauty of the world. Be creative in the
    ways you go about proselytizing and campaigning for your cause and
    don't be intimidated by the idea of making a few IC enemies along the
    way. Just keep it all in good spirits.


If you are new to the whole hero thing (or even the RP scene), try an
alternative solution to being THE good guy: Hook up with an established hero
as his side kick. Better yet, talk with the player of an established villain
whose RP style you admire and work out a way to work on something together
that will benefit you both. Over time, your character can strike out on his
own in a new direction. In the meantime, you get a boost from the other
character's established RP, to interact with established rp cliques and
social circles, and all you have to do is help interweave and strengthen the
RP connections of the world -- a task which is naturally solidifies your own
RP background.

So just remember, that "GOOD" doesn't have to mean syrupy sweet and always be
dashing off to help the last person to cry for it. Good characters can be
self-serving, too. After all, they have their own agendas and evils to
combat! Do you want to be known as a legendary hero, or a doormat?

If you're looking for inspiration, insight or just some tips and tricks, Kae
has wonderful resources in her "MUD Role-Playing Gamer's Survival Kit"

Which brings us to the next topic... Dealing With Unexpected Twists and
Playing Off Others.


___                                                                        ___
\  |----------------------------------------------------------------------|  /
/__|  LegendMUD Calendar of Events                                        |__\

            [All times are system time unless otherwise specified]

       <>-<> <>-<> <>-<> <>-<> <>-<> May <>-<> <>-<> <>-<> <>-<> <>-<>

      Thursday, May 17      7:00 pm         Q & A in the OOC Auditorium
      Saturday, May 19 5:00-8:00 pm         Tag team Trivia with:
                                            McDougan and Pheasent2
      Thursday, May 31      7:00 pm         Q & A in the OOC Auditorium

___                                                                        ___
\  |----------------------------------------------------------------------|  /
/__|  News, Reports, and Updates!                                         |__\

                    LegendMUD Connection Analysis
                             April 2001

                       Peak Mortal Players 63
                         Average Peak was 46
                    Peak PKOK Enabled Players 37
             Pkokenabled Characters represent approximately
                       53% of active players.

                   Peak Accept All Characters 17
             Accept All Characters represent approximately
   10% of all active characters and 20% of active pkok enabled characters.

The first two tables below show the Average Mortal Players,  Average PKOK
Enabled Players, and the number that were "Accept All" connected to Legend by
hour of the day as polled approximately on the hour system time during the
period noted above.

The third table shows the same averages calculated by the day of week.

              hour  0  1  2  3  4  5  6  7  8  9 10 11
              avg  31 26 20 15 12 12 14 16 18 20 22 24
              pke  17 14 11  8  6  6  7  7  8 10 11 12
              aas   4  3  2  1  1  1  1  1  1  1  2  2

              hour 12 13 14 15 16 17 18 19 20 21 22 23
              avg  27 29 32 36 36 36 39 38 41 44 40 37
              pke  14 15 16 18 18 20 21 21 23 25 22 20
              aas   2  3  4  4  3  3  4  4  4  4  4  5

              day   MON  TUE  WED  THU  FRI  SAT  SUN
              avg    28   28   29   28   25   28   29
              pke    15   15   15   15   12   15   16
              aas     3    2    3    3    2    2    3

      MON       TUE       WED       THU       FRI       SAT       SUN
 0: 29 17  4| 31 16  4| 28 17  4| 31 18  5| 29 17  3| 34 19  4| 35 18  4
 1: 23 14  3| 23 13  2| 26 14  2| 26 14  3| 25 14  1| 27 15  3| 34 18  4
 2: 20 11  2| 15  9  1| 22 11  2| 20 11  3| 19 10  1| 22 12  3| 22 10  2
 3: 15  8  1| 14  8  1| 13  7  1| 16  9  2| 16  7  0| 17 10  3| 17  8  1
 4: 13  7  1| 12  7  1| 10  5  1| 10  5  1| 14  7  0| 13  6  1| 16  8  2
 5: 14  8  1| 11  7  1| 10  5  1| 11  6  1| 12  6  0| 14  7  2| 12  6  2
 6: 14  9  2| 13  7  1| 13  7  2| 11  5  1| 12  6  0| 15  7  1| 16  8  2
 7: 15  7  1| 17  7  0| 17  6  1| 16  7  0| 15  7  1| 15  7  1| 14  8  1
 8: 18  8  1| 20  9  1| 19  7  1| 18  8  1| 18  8  1| 17  8  1| 15 10  1
 9: 19  9  1| 22 11  2| 20 10  2| 21 12  1| 21  8  2| 18  7  1| 19 10  1
10: 22 10  2| 24 12  2| 23 12  2| 22 11  1| 23 11  2| 19  7  1| 21 11  1
11: 23 12  3| 23 11  1| 24 12  3| 26 14  2| 25 10  3| 19  8  1| 29 15  3
12: 23 12  3| 27 14  2| 28 13  3| 29 17  3| 26 12  3| 25 11  1| 33 17  3
13: 24 12  3| 28 16  2| 31 15  2| 31 18  4| 25 10  2| 32 17  4| 33 19  4
14: 29 13  3| 31 16  2| 36 16  4| 33 18  5| 31 14  3| 34 20  4| 33 19  4
15: 33 17  4| 39 19  4| 41 21  5| 38 20  4| 30 14  3| 35 19  3| 37 19  3
16: 37 19  3| 38 18  3| 38 20  3| 38 20  3| 33 16  3| 33 17  2| 36 19  2
17: 38 21  2| 35 18  3| 40 22  5| 38 20  3| 29 16  4| 35 20  2| 40 21  3
18: 43 23  4| 35 16  3| 46 23  5| 36 18  3| 34 19  3| 38 21  3| 42 24  4
19: 41 22  2| 36 19  4| 44 25  6| 35 16  3| 32 18  3| 38 21  2| 41 24  4
20: 46 25  3| 41 23  4| 44 26  5| 41 21  4| 33 18  3| 40 23  2| 42 25  4
21: 47 27  5| 41 23  4| 49 29  6| 45 25  6| 38 21  2| 42 23  2| 47 27  5
22: 40 24  4| 33 16  3| 44 27  7| 40 23  6| 42 22  3| 42 22  3| 38 22  5
23: 39 22  6| 30 16  4| 37 21  6| 37 21  6| 38 20  4| 40 21  4| 36 21  4

    /\                         RECENT UPDATES
   /  \   
  /    \                        CODE UPDATES
 /_    _\   Misc Changes
   |  |       o afk check shows your afk messages without removing the AFK
   |  |       o statement now shows the number of days that the current
   |  |         bank balance will cover housing costs
   |__|       o archived character are cleared from clan's seekers lists
    /\      Balance Fixes
   /  \       o flaming sword spell no longer casts its spell as frequently
  /    \    Bug/Typo Fixes
 /_    _\    o verbose skills should now work
   |  |      o selling or demolishing a house with a board in it will no
   |  |        longer wipe out all of the messages on that board in other
   |  |        houses.
   |__|      o water walk no longer refers to caster in third person
   /  \                             AREA UPDATES
  /    \    
 /_    _\   The OOC
   |  |       Paul will be doing reimbs for the eloquence skill from now
   |  |       until June 8th, 2001. If you ask him UNLEARN he will give
   |  |       you directions for removing the skill and being reimbed one
   |__|       practice session. Various bug and typo fixes.
    /\      Sherwood
   /  \       Oiling the hinges should be working properly now. Some
  /    \      refinements to the druid's circle. It's pickier about
 /_    _\     getting up and leaving and coming back. Some more atmosphere
   |  |       at the Locksley Estates. Various bug and typo fixes.
   |  |     1802 Alaska
   |  |       Fixed the iceberg and spellbook. Various bug and typo fixes.
   |__|     Bengal
    /\        Has a helpfile finally! Also fixed a loophole with the opium
   /  \       seller's quest where it could be repeated endlessly.
  /    \    Port of London
 /_    _\     New items for sale in the Outfitters and the Jolly Beggar.
   |  |       Various bug and typo fixes.
   |  |     San Francisco:
   |  |       O'Leary is now a full service cook as well. Sailors really
   |__|       do hand off boats now. Various bug and typo fixes.
    /\      SouthSeas
   /  \       The tiny crucifix earring is now tform.
  /    \    African Savanna
 /_    _\     Ivory pendant necklace is now tform. Gravity shouldn't make
   |  |       you fall from the top of Mt. Kilimanjaro. Various bug and
   |  |       typo fixes.
   |  |     Casablanca, Paris Opera House and Tortuga
   |__|       Various bug and typo fixes.
    /\      General
   /  \       The spell chances on ice daggers and flaming swords were
  /    \      increased slightly.
 /_    _\   
   |  |     As always, we ask that if you find any bugs/typos or have ideas
   |  |     for new items, reactions for mobs, quest hints or any other
   |  |     sort of thing in certain area or areas, please use the
   |__|     bug/idea/typo channels.


                         Assassin Game Update!

                        Congratulations to Dusk!

In the first round of the assassin game, Dusk has proven himself to be a
Master Assassin and recovered the following items:

    an Italian carnival mask from Arlecchino
    a diamond and ruby tennis bracelet from Ruby
    a handpainted religious ikon from Craven
    a mechanical alarm clock with leaves on its face from Jamaciaman
    the secret formula recipe from HerbertWest

He also graciously returned the painting of a setting sun that he had
taken. Will he be able to defend his position as Master Assassin in the
future? Only time will tell...

I will be holding meeting soon to go over how this round went and discuss
ways to improve the game and pick up the pace a little. So start thinking
up ways to improve this. (See HELP ASSASSIN GAME for more info)


  _______   ____    _______
 /  ___  \ / __ \  /  ___  \  Logs of Q&A sessions are available on the
 | /   \ | \ \/ /  | /   \ |  web pages for those who are unable to attend
 | |   | |  \  /   | \___/ |  or had to leave early. The most recent ones
 | |   | |  /  \/\ |  ___  |  are listed on the sitemap page or you can
 | | /\| | / /\  / | /   \ |  get a complete list on the Q&A index page
 | \_\ \ | \ \/  \ | \   / |  at the url below.
  \___\/_/  \__/\/ \_/   \_|
                               RECENT TOPICS
 o Cinco de Mayo Casino?             o Socials On Channels
 o Summer Oddysey Plans?             o Strings & Coupons
 o Pirate Game?                      o Crusades Bug?
 o Quest Logic: Giving Items         o Carting Stuff Around?
 o Multiple Messages with Shoot?     o Staggered Headbutts
 o Tumble Overpowered?               o Travel Alternatives
 o What are these daemon things?     o More Interesting Mobs


                      .+'''+.            .+'''+.
                      Horoscopes by Mme. Decara
  | TAURUS        (Apr 20 - May 20) | GEMINI        (May 21 - Jun 20) |
  |                                 |                                 |
  | If your collection always grows | Eloquence becomes you. You have |
  | be too unwieldy, trim it down!  | many methods of expression open |
  | Keep only the pleasing things.  | to you, discard any unused ones.|
  | CANCER        (Jun 21 - Jul 22) | LEO           (Jul 23 - Aug 22) |
  |                                 |                                 |
  | Ruled by the moon, you find your| Marigolds flare as brilliantly  |
  | feelings ebb and flow according | as your enthusiasm for having   |
  | to your own internal tides.     | your efforts appreciated by all.|
  | VIRGO         (Aug 23 - Sep 22) | LIBRA         (Sep 23 - Oct 23) |
  |                                 |                                 |
  | This Wednesday, let navy blue  | Your natural harmony & balance  |
  | and gray illustrate your good   | are enhanced by your ability to |
  | taste and refinement to all.    | work well on a one-to-one basis.|
  | SCORPIO       (Oct 24 - Nov 22) | SAGITTARIUS   (Nov 23 - Dec 21) |
  |                                 |                                 |
  | Icebergs abound all around you  | Targets loom on the horizon. Be |
  | lately. Choose wisely, you may  | true with your aim and optimism |
  | uncover more than you intended. | will aid in searching for truth.|
  | CAPRICORN     (Dec 22 - Jan 19) | AQUARIUS      (Jan 20 - Feb 19) |
  |                                 |                                 |
  | Saturday, focus on expressions  | Secure in the knowledge that    |
  | of identity and enhance your    | others find you likeable and    |
  | group's security and integrity. | outgoing, opinions flow freely. |
  | PISCES        (Feb 20 - Mar 20) | ARIES         (Mar 21 - Apr 19) |
  |                                 |                                 |
  | Idealism & compassion lead you  | Go grab your rope, some pitons  |
  | to believe your destiny is part | and a harness, you are ready to |
  | of forces greater than imagined.| face new challenges & heights!  |

          /                        \
      o O | Wonder what folks are   |
 `\|||/   | doing over at LegendMUD?|
 (o o)    \________________________/

  ___                                                                  ___
  \ |------------------------------------------------------------------| /
  /__|  LEGENDITES: Information Regarding the People of Our World     |__\


                  Rowane has reached 100 million experience!
                  Orphen has reached 100 million experience!

Elf Vampire/Hunter Seeks...
Got your attention? Kewl. I'm Sprite. My buddy Lawrence was just ditched by
his girlfriend, and now he's all kinda lonely and stuffs. You hot? You like
trees? Talk to birds? Like doing that romantic sitting around under the
moonlight? Give him a whistle.

Trunks' Transformation
Trunks was told by his father that he was a eighth generation cobbler. His
father taught him the skills of making shoes and from then on Trunks knew
what he had to do--preserve the family trade. Trunks no longer catches
rabbits, which strengthened his awareness, but bamblesteed for tanning hide.
Trunks' success has given a name for the little bearded people.  With the
adoption of a trade and his renewed respect for his family, he has
clarified his role in life, and will now appear to you as:

Trunks Dumplesworth
A short red-bearded cobbler in work overalls is wielding a tack hammer.

A Change for Daisy

Da Underboss of Murder Inc. has decided dat Daisy is gonna be his dame from
now on and has decreed, in no uncoitain toims, dat she is no longer da
property of da entire Chicago mafia.

As such, she will no longer be known as the Chicago Mafia's best dame, but
will be referred to by her stage name: Daisy "Doll Face" Scallapini.

And any o' youse lousy mugs mess wit her, youse'll be taken for a ride by
some o' da more esteemed members o' her new Family.

Clan News

Dwight has formed the Murder, Inc. clan. They describe their purpose thus:

  {MURDER INC.}  We are a group of young contract killers working for the
  Boss to keep those other wiseguy punks in line, if you can shoot as good as
  you can read we might need ya.

Slytherin has formed the Dark Mages of AmonRa Clan. They describe their
purpose thus:

  To recreate the Egyptian Empire with AmonRa as Pharoah.

                        I I       I I       I I 
                        I I       I I       I I 
                       / | \     / | \     / | \   
                       \ | /     \ | /     \ | / 
                        \|/       \|/       \|/ 
                         *  PKILL NEWSFLASH! *               

While waiting on the beach to raid Pirate's Den, Wijf was jumped by Chanel,
only to have Viniko go to her rescue. Chanel was outnumbered and slain.
Viniko hastily apologizes to Chanel about the incident.

Minutes later, Dwight backstabs Chanel.  Chanel in turn causes a blinding
flash to sweep into the room. Dwight, Viniko, Wijf and even Xerox stumbles
about blindly like bats.  Luckily, the fight was halted before anyone else
got hurt.



I cannot tell you all that happened, but I can tell you much.  Suffice it to
say that Slytherin somehow got control of Masha through a vial of her blood,
and then stole her soul.  He then insisted that he would only exchange it for
McDougan's soul.  McDougan offered him a bet, that if he could defeat
McDougan's champion, he could have his soul as well. Edric_Wulf was
unacceptable, but a second challenger was found, from the ranks of the seven
circles.  Slytherin was quickly defeated.  Unfortunately, he refused to give
up the soul...

 And that is where this tale begins.

After having agreed to exchange his soul, McDougan was left with no choice
but to try to get himself possessed, to protect his soul.   After calling
Edric_Wulf for help, the two battled the asura.

Edric cast a spell, putting McDougan safely into the asura's shadow, and
placing the soul of a long-dead warrior into McDougan.  Cautioning the fellow
that he must pretend to be Scottish and drunk, he took him back to
Slytherin.  Slytherin had the fellow sit on the altar, and then began the
ceremony, using a vial of blood extracted from him to remove his soul.  The
poor long-dead warrior was placed into the soul globe.  McDougan was able to
say nothing, except an occasional "...yes, master." Edric then warned
Slytherin that should he not fulfill the bargain and release Masha, that
McDougan's soul would be easy for a priest to rescue.  Slytherin cackled, but
finally admitted that was likely true, and returned Masha's soul globe to
her.  She didn't recover, and the globe fell from her hands.  As Slytherin
cackled, Edric then returned McDougan's soul to his body, and broke the
shadow, releasing the long-dead warrior's soul. Who then entered McDougan.
McDougan and he had a long, rather schizophrenic fight.

Slytherin: And now, McDougan is possessed by a demon, who shall eat him from
the inside!

McDougan: Indeed, I am not!

McDougan: Shoot oop, ye Nnnglish bashtrrrd!

McDougan: Sir!  After what I have done for ye...

McDougan: Och, boot thish ish m'body!  Get oot!

Slytherin: The demon may only be released by his death!

McDougan: And you would indeed believe this fiend?

Edric: McDougan, I shall kill thee, and then this angel (here he summoned an
angel) shall return your soul to your body.

McDougan: But what about me, good sir?

Edric: You shall go to heaven.  This is not your time.

McDougan: Indeed! What is heaven like?

Angel: It is heavenly!

McDougan: Are there battles there?

Edric: Would you not like to fight in the final battle between good and

McDougan: Indeed!  But must I leave so soon?

McDougan: Bluidy heel!

After much more of this, the angel finally extracted the lad, with plans to
put his soul into the body of Edric's fallen comrade, William  Wulf.
Unfortunately, upon seeing the temporary dark and cold oblivion he was in, he
immediately fled to the body of a recently-fallen German Knight, and, though
he could not for certain remember his name, having been so long in the asura,
took the name Wilhelm.  Meanwhile, the corpse of William Wulf was also
revived, by what was supposed to be Wilhelm's soul, but is not. I suspect it
to be William Wulf's original soul, though this reporter cannot be certain.

Meanwhile, Masha had gradually regained most of her soul.  And a nasty
demon.  After Wilhelm managed to find his way back along the path he had only
seen as a soul, he was able to help Edric in his battle against the demon.
With prayer, fighting, luck, and the help of an angel Edric summoned, the two
tried to defeat the demon.  Wilhelm held back Edric's hand as he tried to
stab Masha, and after a much longer battle, the demon attempted to possess
Edric.  The angel leapt into the dark mist, and both disappeared into another
plane to battle.

Unfortunately, Masha had lost her tongue, and a piece of her soul.  And that
is how matters stand.


A Hot Line To Hell
Columnist: Marcel Alexander, Esquire

It's been a few busy weeks, that's for sure. For a good deal of people, life
will probably never be the same again. For starters, I am personally going to
see to it that at least Soze never forgets this week.

Let's start out with the War. War with a capital W that is, because it has
certainly been everywhere this week. We all know that for various reasons,
the Grand Coven is chasing the Guardians of Justice and the other way around.
How could we miss it? There's been dead bodies and insults flying through the
air just about anywhere. It's not yet possible to tell who's winning -- I'd put
my bet on the Coven for old friendships sake, and because there are a lot
more witches than guardian types around, but I think its really too early to

What's more interesting is the twists on friendships, social circles, and
alliances that this War has brought about. The look on Dashiva Corlan's face
when I hit him with a small hurricane the other day was priceless, for
example.  Hey, Malia and I have, um, connections. The War has not yet forced
the Grand Coven to call in the aid of their various allies such as my own
Seven Circles -- speaking of which alliance, the look on Soze's face when
wolf-packed by witches was quite interesting too.

Soze has had a few bad weeks and a short moment of glory overall lately. He
did manage to take over my position as Master of the Seven Circles for a few
days -- though with the aid of Bahan Sopeh's Judah, Ryan, and Camaris, I was
able to remedy that fast. Pansi sided with the rebel, whereas Vidar, Camaris
and Mordred sided with me -- and our two kids, Gwajeth and Mallory sat back
to let themselves be bribed and see who was winning. Those are a couple of
smart kids. People who have since decided to take the issue up with Soze,
most often at blade point, include my wife Mitra, Malia, Moonshadow, Sasha,
and several others. To top off the misery, Albion's Lawrence Windstrom beat
Soze up too, and recovered his long lost sitka pine tree. As for the regular
skirmishes between Soze and Tobias Veleda over ownership of a much famed red
felt pennant, we've all lost track as to who's in the lead this week.

Albion appears to have had a busy week; Mabel Mater, aunt of Nanna, has been
seen all over England, trying to rally people to her protest against inane
slaughter of rabbits. The little old lady has been picketing, handing out
flyers, and whatnot, an effort which has brought quite a lot of attention
among friends and enemies of rabbits alike. Aidan, former Knight of Legend,
has transferred to Albion as well, raising that clan's number of ex-Knights
to three, and by common vote, Pflanzen Botanique is now the official
spokesperson-coordinator-arranger-person of Albion.

At the same time, Dechtire of Ulster appears to have been the target of a
misfired spell of some sort, causing amnesia and fits of madness in the
otherwise serene lady. Not only did she dump her boyfriend, Lawrence
Windstrom, she has been seen knocking holes in walls, having wild mood
swings and generally behaving unusually for her, she's also been known to
make passes at Hedge Farwood, and others. Her most trusted companion lately
appears to be the sparrow Thomas.

On the shorter news side we have Ryan Tarrant of Bahan Sopeh, who has been
asking questions around lately, doing research for a historical volume which
is reputed to hit the shelves in the not too distant  future. A compendium on
clan history, this should turn out quite interesting! Aemilia Weatherbee and
Percy Blakeney have been seen around  holding hands a lot lately.



Mabel Mater, Guardian of Sherwood Forest, has declared Sherwood Forest a 
Bunny Sanctuary. Any persons seen harming a bunny  or causing a bunny to 
come to harm, be fined 1000 gold coins. All funds will be donated to the 
Fields of Albion Save the Bunnies fund, for hare restoration.

Mabel states, "I didn't want to have to initiate the fines, but no one has 
been listening to my pleas."

"I would like to request that all noble Ritters, like myself, swear to 
defend the innocents, as they have sworn to do, and not kill the bunnies and 
report all witnessed incidents to me." Mabel asks.

If you see anyone harming a bunny in the Sherwood Forest vicinity, you may 
mail Mabel Mater at the Royal Stag, stating who you saw and the day and time 
you witnessed the event. There is a 500 gold coins reward for any 
information leading to a conviction.


'My life until now'

The story of Hedge Farwood, told by Hedge himself.

Well, I think I should start at the beginning, for it is the most
affective place to start when retelling most stories...
I was born some twenty-two years ago to a simple fisherman and
his loving wife, in a small community in northern England.  I'd mention
the name, but it's entirely possible that the most adventurous of you have 
never heard of it, and it isn't really all that important.  
The first nine years of my life were spent there, helping my father with his 
trade, helping my mother with the housework, and getting into more than 
my fair share of trouble... but what else would you expect from a mere boy? 
It's their nature to cause trouble.
Shortly after my ninth birthday, my parents asked if I wished to visit my 
uncle, on a somewhat long-term basis.  The truth of the matter was that they 
simply couldn't afford to provide for three, and knew that my father's brother 
was much more equipped to raise me.  I travelled to the north shores of 
Africa, where he was living at the time, studying the local system of 
bartering, accounting and the flow of gold.  He was a whiz with numbers and 
figures, something I never envied.  He had a welcoming home, sent me to 
primary school, and allowed me more than my share of free time away from the 
house in which to roam around, exploring all that my heart desired.  
At the age of 18, my schooling was finished, I found myself in a bit of a 
situation.I had absolutely no desire to go into business with my uncle (which 
is what he wanted) but at the same time, I didn't feel that my place was back 
in England. I had learned a small amount about the lands far beyond the view 
of Europe, and I had always been fascinated by them.  I decided that I should 
go out into the world, and see all that it had to offer. I set off almost 
immediately, and I've stopped only briefly in the 4 years since.  
I do plan to settle down eventually, of course.  But the more I travel, the 
more I realize how much is left unseen.  What of the Dense Jungles of Seoni? 
Or barren Siberia? When I have seen all that is to be seen, I'll settle down.  
I'll buy that house.  I'll marry that lass, I'll raise those children.  
However, I don't see that day on the horizon just yet.
-Hedge Farwood.

Now the night comes again to the starless sky,
I stand, waiting, hoping, trying to stall,
Wondering how high a lover's dream can fly,
Fearing how low a broken spirit may fall.

Where to go? Where to find what was lost?
How to unbreak a broken spirit, mend a mind?
When does peace come at too great a cost?
Why must life be so damned unkind?

Wondering what lies up around the bend,
Wondering how far a terrified soul may fly,
When all good things come to their end,
And night comes again to the starless sky.

--Lawrence Windstrom. 


                         Panic in Sherwood: Bunnies Missing

Panic ensued in Sherwood today, as it was discovered that all the bunnies of 
Sherwood Forest were missing.

After hours of panic, Kintare found the Bunnies south of St. Denis Abbey, in 

No one knows for sure who is responsible for the disappearance of the 
bunnies, although it is rumoured to have been the work of Mabel Mater, of 
the Fields of Albion clan.

Mabel Mabel Mater continues her lobby to protect the Bunnies of Sherwood 
Forest. It is rumoured that she took her case to the Sheriff of Nottingham.

When asked Mabel stated, "Yes, I did. The King's Deer are protected under 
law, and I wanted to know why the Bunnies aren't too."

The Sheriff of Nottingham had no comment.

Mabel also stated that she has no plans to give up her cause anytime soon. 
"My research indicates that within 500 years bunnies in England will be 
extinct." Mabel states. "That is a scary thought, we must find a way to stop 
the wholesale slaughter of bunnies and protect our future."

Mabel has recently began a campaign to educate people on the plight of 
bunnies. She is often seen handing out pamphlets, containing vital 
information about saving the bunny population of Sherwood Forest.
"My main goal is to educate people," Mabel explains, "There will never be 
support for this cause until people are educated with the facts."

Mabel has also taken her cause to the economic sector. "I have been trying 
to persuade Nell to no longer sell to people who intend to kill bunnies. We 
haven't reached a mutual agreement yet, but I feel we are nearing the end of 

Nell the shopkeeper was not available for comment.

"I will do whatever it takes to protect our future. Today it's the bunnies
that are being slaughtered, what will it be next - the dodo bird? I'm doing
this for the future generations." Mabel declares.

Mabel also has plans to set up a Bunny Sanctuary. "I plan to transport
Bunnies to a safe environment, where people won't be killing them all the
time," Mabel says. " I know this is a huge undertaking, but it needs to be

If you would like more information about Saving the Bunnies of Sherwood Forest
or to find out how you can become involved with the cause, contact Mabel
Mater at the Royal Stag Inn.

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