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VOLUME NINE, NUMBER TWENTY-THREE                              June 16, 2002
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          TABLE OF CONTENTS

                          The Editor's Note

                        NEWS, REPORTS, UPDATES
                          Calendar of Events
                            Recent Updates
                     Ancient Era Spotlight: Aztecs
                           Recent Q&A Topics
                      DID YOU KNOW: EXPEL command

                              LEGENDITES
                            Announcements
                              Clan News
                     And with that, he was gone...
___                                                                   ___
\  |-----------------------------------------------------------------|  /
/__|                        The Editor's Note                        |__\
   '-----------------------------------------------------------------'

Sorry for the delay in getting this issue out, but things have been crazy
around here lately. Summer and disrupted schedules just seem together.

I've noticed a little confusion over the "In-Progress Areas" section of
the RECENT UPDATES section here and I'd like to clarify just what that
section shows. It is not a particularly accurate indicator of progress on
an area.

Some weeks a builder might make a couple little additions/changes and do
what is called a "commit" of the file (that's techincal speak for saved a
copy on the mud machine so they wouldn't lose it). Other weeks, they might
be busy making lots of changes and additions to their file but might not
commit it because they've run into a problem and it won't load yet. Or
they may have forgotten to do it.

So, just because you don't see a given area listed every week, it doesn't
mean that it isn't being worked on, it just means I didn't get a little
email from the mud machine saying a commit had been made.

If you're curious about the building projects that are out there, you can
visit http://www.legendmud.org/kaige/deptgoals.shtml#BUILDING and scroll
down to the "Projects to Support Goals" section and see who's doing what.
Again, the in progress areas are at various stages and their listing does
not guarantee completion. 

That page also lists coding and pr projects as well, so if you're curious
about any of them, bring your questions to the next Q&A on Thursday at 6pm
system time.

-Kaige

___                                                                   ___
\  |-----------------------------------------------------------------|  /
/__|                   LegendMUD Calendar of Events                  |__\
   '-----------------------------------------------------------------'
            [All times are system time unless otherwise specified]
   
        June kicks off our 2002 Summer Odyssey in the Ancient Era.
         Join us on a journey through time to explore our world!
 
                                 JUNE 
                         Su Mo Tu We Th Fr Sa
                                            1
                          2  3  4  5  6  7  8 
                          9 10 11 12 13 14 15  
                         16 17 18 19 20 21 22 
                         23 24 25 26 27 28 29
                         30
  
Wednesday, June     19th   9:00 pm    Ancient Level to 5 Contest
Thursday,  June     20th   6:00 pm    Q & A in the OOC Auditorium
Wednesday, June     26th   9:00 pm    Randomized Limericks, Ancient Style
Thursday,  June     27th   6:00 pm    Q & A in the OOC Auditorium

___                                                                   ___
\  |-----------------------------------------------------------------|  /
/__|                          Recent Updates                         |__\
   '-----------------------------------------------------------------'

    /\                         CODE UPDATES
   /  \     
  /    \    BALANCE CHANGES
 /_    _\    o Lesser Elementals can no longer be taken out of their
   |  |        element (see the help their files for details). Greater
   |  |        Elementals are hurt while they spend time out of their
   |  |        element.
   |__|      o Weather now affects elementals.
    /\       o Create Mages can now control fewer charmies at a time. The
   /  \        more charmies they have, the less chance they have to be
  /    \       able to control another
 /_    _\    o Animate dead hp formula modified
   |  |     
   |  |     MISC CHANGES
   |  |      o Items in housing now save differently. Both you and the
   |__|        house should now save every time you drop or take items
    /\         from a house.
   /  \      o Grumpy mood added
  /    \     o "it's dead" part of the poke social is no longer there.
 /_    _\   
   |  |     BUG FIXES
   |  |      o Healing rate while kneeling fixed.
   |  |      o The inventory order reversal is fixed
   |__|      o Some charmies never intended as combatants no longer fight
    /\       o You no longer save whenever you take something out of a bag
   /  \     
  /    \    
 /_    _\                      HELP FILE UPDATES      
   |  |     
   |  |     The following helpfile was recently updated:
   |  |     
   |__|         QandA 
    /\      
   /  \       
  /    \                        SUMMER ODYSSEY    
 /_    _\                     ANCIENT ERA UPDATES
   |  |     
   |  |     If you want to suggest specific improvements or new additions
   |  |     to existing areas please don't hesitate to submit them with
   |__|     the idea/bug/typo commands or drop mudmail to the builder
    /\      currently responsible for the area (check AREAINFO to find
   /  \     out!) And don't limit ideas to just these three months!
  /    \    
 /_    _\   AZTECS
   |  |          A couple of new mobs, a few new items. Shuffles the
   |  |          levels of some mobs around. So be careful and consider
   |  |          everything. Two new quests, one of which is a separate
   |__|          quest for male characters to balance the female only one.
    /\           Adds in random names for most of the general mobs and
   /  \          dresses them appropriately. Various bug & typo fixes.
  /    \    
 /_    _\   ANCIENT INDIA
   |  |          Karna and regal ksatriyas and dhurtahs altered. 
   |  |          Shopkeepers sell necessities. Sanjaya hopefully won't
   |  |          repeat story, priests return to ring eventually, some
   |__|          cleanup of the friendship quest (will stop attacking and
    /\           actually leave when supposed to), No more dhaksha leaf
   /  \          buildup. Arjuna now slays those that pick up Godiva when
  /    \         they shouldn't (as intended). Forage items added with
 /_    _\        custom items on battlefield. Various bugs & typos fixed.
   |  |     
   |  |     ANCIENT NAZCA, ARABIAN NIGHTS, BEOWULF, CELTIC IRELAND, ROMAN     
   |  |     BRITAIN and PICTISH COUNTRY
   |__|          Various bugs and typos fixed.
    /\      
   /  \     
  /    \                      Other Area Updates
 /_    _\   
   |  |     FRENCH & INDIAN WAR
   |  |          Hopefully, fixes the beluga overpopulation problem once
   |  |          and for all. Various bugs and typos fixed.
   |__|     
    /\      HOSPITALLER MALTA
   /  \          If you can leave customs, you can go ooc.
  /    \    
 /_    _\   SHERWOOD
   |  |          Double checks that you can't rent if you're fighting at
   |  |          the Stag or Salutation & are allowed to rent there.
   |  |          Black Knight returns to his spot. Various bugs & typos
   |__|          fixed.
    /\      
   /  \     1802 ALASKA, THE ALHAMBRA, MEDIEVAL SEAS, PARIS OPERA HOUSE,
  /    \    and TORTUGA
 /_    _\        Various bugs and typos fixed.
   |  |     
   |  |                    In Progress Area Updates 
   |  |     
   |__|     This section is intended to let everyone know what builders 
    /\      are working on behind the scenes. It is not a perfect record
   /  \     of progress as all builders will not make updates every week.
  /    \    Players badgering builders about progress or a perceived lack
 /_    _\   thereof will be flogged. Remember, the longer spent answering
   |  |     questions, the longer the project takes to complete.
   |  |     
   |  |             Bart         Paris Expansion
   |__|             Cheyla       1802 Alaska Expansion

  ___                                                                  ___
  \  |----------------------------------------------------------------|  /
  /__|              Ancient Era Spotlight: Aztecs                     |__\
     '----------------------------------------------------------------'

Friday, June 14, of the Mexica year Thirteen Rabbit.

As I traveled north from the Nazcan Plain, I eventually found myself in
the Quautemalan highlands. The difference from the dry, arid desert to
this lush tropical land was amazing. I narrowly avoided a mudslide one
rainy night, but was otherwise untroubled on my journey.

That is until I reached the Tzempuula Mountains. A pair of wild boars were
not so happy that I chose their favorite wallowing hole as a place to stop
and make a meal. However, I like to think that brains won out over brawn
and I am happy to report that I have plenty of roast pork in my sack now.

Soon, the land turned dry again. But instead of lacking any and all
vegetation, this time there were succulents everywhere. There were giant
ones that loomed over me that reminded me of immense candelabras. And big,
round, prickly ones. The best part, was if you were careful, you could
gently pluck the fruit and tender new leaves from between the spines for a
refreshing meal.

I kept venturing north until I reached a large lake with an island in the
center of it and outlying villages nestled along the shore. For no reason,
I first wandered along the west side of the lake. I came across a quarry
where men were removing limestone from the earth and fashioning it into
crude tools and weapons. A few men sat by with rough hammers and chisels
turning the smaller, useless bits of rock into small statues. I tried to
get one's attention, but he was too focused on his work.

I continued north along the western shore of the lake. I passed several
fields of maize, beans and melons. I soon came across a group of peasants
who were carrying in loads of fresh, rich soil and dumping them on a raft
of woven tree limbs and branches hey had moored at the very edge of the
lake. When I greeted them and told them my name, they responded most
strangely. I will try to spell what they said, 'Mixpantzinco Finlaytzin.'
Now do not laugh, it was said with respect. They called their language
'Nahuatl.'

I asked them about their work and they explained that in the years to
come, the roots of maize, beans and chilis and anything else growing there
will reach down through the shallow water and grab hold of older roots and
the lake bottom and eventually hold the chinamitl in place. It seemed that
there was not enough arable land otherwise to feed all the people who had
settled here in the valley around the lake.

I continued following the curve of the lake past several villages and came
across a causeway that led out to the island in the middle of the lake. A
pair of brawny Mexica warriors stood there ready to do battle. But after
explaining that I was not looking for trouble, only adventure and to see
the glory of their city, they let me pass.

As I entered the city of Tenochtitlan proper, cockatoos, parrots, and
parakeets flitted about and small hairless dogs wandered about looking
nervous. Later, I met a young boy with something slung over his shoulder
and he explained how those dogs were eaten. Certainly explained why they
looked so nervous. What ever happened to 'man's best friend'?
 
Everywhere I turned in the city, it bustled with life. Men in long dirty
robes wandered about praying to their gods. Fierce warriors patrolled the
streets and men and women went about their business, stopping frequently
to offer a small prayer or offering to their gods at one of the numerous
temples. 

The most spectacular of these temples was an enormous stone pyramid
rising out of the center of the city. As I approached the foot of the
pyramid, ready to climb the steps, I came across a rack of human skulls on
display. Confused by the indifferent but often respectful welcome I had
gotten from the people here, I continued to make my way to the summit of
the pyramid.

The view of the city was complete from there. The gentle waters of Lake
Texcoco could be seen lapping at the edges of the city. Two temples were
situated on opposite sides of the summit. The priests milled about trying
to please their gods. Flies swarmed around dark ominous stains and a raven
flew around cawing ominously.

About that time, what appeared to be one of the head priests came out of
the temple for his god and yelled, 'We have need of a sacrifice to please
the god, Huitzilopochtli!' I gulped nervously as he pointed directly at
me. I startled as a savage warrior brushed past me and made his way to a
darkened stone and knelt down beside it. When the high priest pulled out a
knife made of brittle obsidian and I had to turn my head. I just couldn't
watch.

Finlay, the wanderer.

               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

While this area tries to offer something for all levels, characters under
level 20 are best suited for this area. If you are interested in learning
more about the Aztecs culture before experiencing it 'firsthand', here are
a few web sites that can get you started:

Aztecs Culture in Ancient Mexico:
   http://www.indians.org/welker/aztec.htm
   http://www.wsu.edu/~dee/CIVAMRCA/AZTECS.HTM
   http://atschool.eduweb.co.uk/wickham/topics/aztecs/aztecs.html
   http://www.beautyworlds.com/aztecs.htm

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  _______   ____    _______
 /  ___  \ / __ \  /  ___  \  Logs of Q&A sessions are available on the
 | /   \ | \ \/ /  | /   \ |  web pages for those who are unable to attend
 | |   | |  \  /   | \___/ |  or had to leave early. The most recent ones
 | |   | |  /  \/\ |  ___  |  are listed on the sitemap page or you can
 | | /\| | / /\  / | /   \ |  get a complete list on the Q&A index page
 | \_\ \ | \ \/  \ | \   / |  at the url below.
  \___\/_/  \__/\/ \_/   \_|

     http://www.legendmud.org/Community/lectures/QandA/QA_index.html

                              RECENT TOPICS

 o Housing Limits?                   o Upcoming Odyssey Events?
 o Detect Illusion Item?             o Games & Timing?
 o Upcoming Balance Changes?         o Areas: Building vs Coding
 o Tag Team PK Tourney?              o More Recent Time Periods?
 o Ideas for Events                  o Seeing Floorplans before Buying?
 o Mob Quotes Trivia Idea 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   _____    
  /  _  \   DID YOU KNOW: Tips and tricks and little-used features
 /__/ \  \  
      /  /  Ever logged out in a friend's house or clan hall only to come
     /  /   back and find the door to the rest of the world locked? Ever
    /__/    gotten sick of that ugly piece of furniture that the immorts
    __      just had to include with the room in your house? Ever had
   /  \     someone come pester you in your house and overstayed their
   \__/     welcome?
   _____    
  /  _  \   The EXPEL command may be very useful to you in these or other
 /__/ \  \  situations. 
      /  /  
     /  /   EXPEL SELF will get you out of someone else's house. Very
    /__/         handy if you log in and the door's locked and you want
    __           to play. No immortal help is needed in this situation.
   /  \     
   \__/     EXPEL <item> pushes the item out the door and unowns it. You
   _____         can also use EXPEL ALL Y to move out all of the objects
  /  _  \        in your house (this is similar to what happens when a
 /__/ \  \       house is repossessed -- it's all dumped to the street --
      /  /       so you want to use that command with caution.
     /  /   
    /__/    EXPEL <persongt; allows the owner or clan member to be rid of
    __           unwelcome guests (mobs included). This command does 
   /  \          adhere to the pkill restrictive timer. If the person is
   \__/          being troublesome, you may want to lock the door first.

  ___                                                                  ___
  \  |----------------------------------------------------------------|  /
  /__|    LEGENDITES: Information Regarding the People of Our World   |__\
     '----------------------------------------------------------------'

              Nietzsche has reached 500 million experience!
  ___                                                                  ___
  \  |----------------------------------------------------------------|  /
  /__|                         Clan News                              |__\
     '----------------------------------------------------------------'

            The Amazons clan was disbanded for low membership.
                The Dark Lord's Elite clan ws disbanded.

               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                       Freedom Fighters Recruiting

      We are a clan who are dedicated to making the world easier to
      live in for everybody who deserves it... and sometimes for those
      who can afford it :P

      We strive for a greater freedom, freedom from the capitalistic
      scum who assume everything should be payed for.

            So, if you think you can be helpful in any way... 

                    The Freedom Fighters want YOU!

             For more information or interviews contact Wyth.

               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As if Omni's scrawled writing on the wall warning Marcel that a movement
is growing against him wasn't enough proof, the following scrap of paper
was found slipped under our door:

            Lord Marcel -
            
            You prolly already know this...but Omni is trying to
            grab pledges and take over the clan as Czar. Just
            thought you would wanna know if you didn't already.
            
            - Celes
            
                          -------------------
            
            Ooh, the sweet competition that lets the strong
            prosper and the weak perish. I applaud her effort --
            and I will enjoy watching her pride's downfall all
            the more!
            
            Marcel Alexander,
            Esquire

Just how much trouble is brewing within the Seven Circles? We'll just have
to wait and see.

               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The Grendels had the most members active this week. They were closely
followed by the IRA, the Knights of Legend and the Mercenaries. The Grand
Coven's and the Hermetic Order's members also saw some action this week.
The Syndicate recruited a new member in the nick of time and managed to
see some action as well. The Dark Enforcers were laying low and not heard
from this week. One wonders if the Dark Lord's power and charisma fades.

               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

There were 48 pkill deaths in the last week, so come on, let's get YOUR
name up in lights! Have you witnessed/commited any glorious or nefarious
deeds? Send a short report to us at the LT. If you are looking for a
fight, recruiting, or anything else related to the pk world, advertise
here with us! It's free AND you'll get a token! Be a celebrity, the envy
of all your friends! Tick off your enemies or just tell your side of the
story! The possibilities are endless -- act today!!
 
               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 
There are currently 15 RP clans and 8 PK clans. This leaves open slots for
nine (9) more clans to form. For more information, read HELP CLAN and see
the clan information list via the CLANS command while logged into the game.
For a basic handbook and reference for players interested in founding and
running a clan, visit .

              _______________________
             /                       \
        o O | Wonder what folks are   |
  `\|||/    | doing over at LegendMUD?|
   (o o)     \_______________________/
ooO_(_)_Ooo________________________________________________________________
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|

                        And with that, he was gone...

MoiraGwyn turned a cold shoulder, 'Don't you even look at me after all
that drama. Shame on you!'

Sparky turned away, resting across the room, on the floor. He moaned
quietly.

King Rowane watched the scene quietly, from the doorway. He was grateful
to be home and this was the last thing he expected to find. What was going
on?

'Love?' Queen MoiraGwyn turned at the sound of Rowane's voice. She turned,
rushing into his awaiting arms.

'Rowane, I am so glad you are home,' She buried her face to his neck, her
arms wrapped tightly about him. 'I missed you so very much.'

The King rocked his wife in his arms, nuzzling her cheek gently.

'I missed you too. More than you could imagine.'

His gaze fell upon the face of his wife, her brow still a bit furrowed.
She seemed upset.

'What is that I saw, between you and Sparky? Is something wrong? He didn't
misbehave again did he?'

He prepared to scold their potentially misbehaving salamander.

MoiraGwyn frowned in the direction of their pet. She turned away from her
husband, unable to face him.

'He doesn't like me,' She said quietly.

Rowane raised an eyebrow at his wifes words, 'What? Of course he does. Why
do you think otherwise?'

'He would rather be off with that.. that DRUNKARD! He has not been the
same with me since the incident... I do not think he wants to be with us
anymore,' Her face fell, tears welling in her eyes.

'He does not bound over when he sees me. He does not scamper about when he
knows we are to go for a walk. He... he does not even come to cuddle or be
petted.' She hang her head. Unable to control them, tears came forth to
streak her cheeks.

'My fragile flower... Did he do something to hurt your feelings?' He
cradled his wife to him, kissing the top of her head.

King Rowane looked at Sparky. His gaze turned thoughtful.

'Come here, boy.'

Sparky turned his head in the direction of his masters voice but seemed
reluctant to move towards it.

Rowane stared quietly at his pet.

'Darling, I think there is something more to Sparky's problems than
alcohol.' He wrapped an arm around his wife, bringing her with him to walk
towards Sparky.

Rowane knelt besides the salamander, reaching out to pet him. Sparky's
eyes moved to meet the Kings gaze. It seemed to MoiraGwyn as if the two
were having some sort of conversation that she could somehow not hear.
Feeling even more left out, she went to turn away.

'Love, don't be like that,' Rowane reached a hand out to his lifemate.
Fingers stroking along her arm, he beckoned her to rest beside him. She
did.

Rowane's voice dropped to a quiet whisper.

'After the run in with McDougan, has a closer eye been kept on Sparky and
what he eats and drinks?'

MoiraGwyn nodded quietly.

'His listlessness has remained and he has not improved?'

'He has been like this... I dont know why, just that he doesnt seem to
like us...'

Rowane picked up Sparky. With a soft hand, he examined the belly and
throat of Sparky, then looked inide his mouth. He seems to ponder. He
pressed with the softest pressure along what he felt might be a swollen
tummy. Sparky emitted a small moan.

The King mouthed soft words to the family pet, arcane words that MoiraGwyn
could not understand. Sparky raised his head to stare steadily into
Rowane's eyes.

Rowane gently rested Sparky in the lap of his rather reluctant Queen.

Continuing to whisper softly, Rowane spoke to his wife.

'MoiraGwyn, do you remember when we got Sparky?'

'You gave him to me as a gift for our wedding.'

Rowane smiled at her.

'Yes, he was a gift to you,' He encircled an arm about her, his free hand
petting the creature who was now nuzzling to his mistresses lap. 'But do
you remember where he came from?'

MoiraGwyn thought for a moment. The first time she met Sparky... How had
that come about? Ahh, now she remembers!

'You summoned him accidentally.' She smiled at Rowane. 'When you went to
fill your chalice from your gap in the etheral plane, he came forth at the
same time.'

MoiraGwyn giggled at the memory, leaning forward to kiss the cheek of her
absentminded husband.

'He had far more personality than a standard summoned creature. Completely
different from the kind that Emry's husband Robar has brought forth!' She
smiled. 'He was so sweet, almost like... a puppy or such!'

Realizing her own exuberance, she quieted, her gaze on the creature now
staring up at her from her lap.

Rowane leaned in to kiss his wife's cheek.

'That was many months ago. Sparky is a magical creature from a plane that
differs greatly from ours.' He seemed to be choosing his words carefully.

'I think... well, actually Sparky confirmed for me such- He needs to
return to his home sometimes, to recharge himself or else he will get sick
and die. It does not seem to be very often,' He rushed his words, worried
his wife would react badly. 'But he does need to make trips back to his
original home, to be able to stay here.'

Rowane watched Sparky stare quietly at MoiraGwyn.

'It is not that he does not love us and love being here with us... He
waited as long as he could and became sick for it. He did not wish to
leave your side.

The Queen's teardrops splashed down upon Sparky's nose, causing him to
blink.

Rowane kissed his wife tenderly.

'It is not that he no longer loved us,' He whispered softly to her ear.
'He loves us so much he didn't want to leave... Even at the risk of his
health.'

Sparky raise his head enough to rest it to his Mistresses stomache. He
stared quietly up at her.

'He really is sick? Not just drunk?'

'He just needs to return home to regenerate. Sort of the same way we need
to after we spellcast,' He explained gently.

She stared at her husband, a nervous hand quietly petting Sparky. She
nodded in understanding.

'How long will it be? Do we even know?' Rowane could not hear her.

Rowane was already muttering spellcasting words under his breath, words
Moiragwyn was used to hearing but that were too complex for her to really
understand. As the air about them seemed to thicken and form waves, a
crease in the waves seemed to become more prominent. As Rowane's chanting
seemed to become a bit louder, more methodical.. like a chant... the
crease seemed to yawn and stretch itself wider. A gap was opening before
them, what layed inside so difficult to tell through mists that seemed to
be pushing towards them.

King Rowane glanced towards his wife, his chanting never faltering. She
understood.

MoiraGwyn lifted Sparky, staring down at his face. He did not seem
himself, not at all.

She glanced fearfully towards the gap as she lifted Sparky towards it.

Sparky moved to lick at Rowane's face before turning to stare back at
MoiraGwyn. Every movement seemed to be an effort for him. He extended his
neck as much as he could, the tip of his nose tapped his mistress gently
on her own.

He seemed far more confident that things would be ok than his owners did.

He turned from the Queen's arms towards the gap in the ethereal plane. One
paw raised to rest on the opening, he was sucked into it before either of
them knew what happened.

In Rowane's surprise he stopped casting for a moment. The gap closing with
a soft pop.

And with that, Sparky was gone.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Legendary Times is published by the immortals of LegendMUD. Please send
replies, additions, or corrections to our address at lt@legendmud.org for
inclusion in the next edition. All subscription options are now handled
at this url: http://www.legendmud.org/lists/listinfo/legendarytimes
For RP submissions, copyright ownership remains with the author. We do
reserve the right to moderate the forum and edit or reject any submission.
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