Immortal Code of Conduct
- The immortals are here to improve the mud.
- The immortals are here to make the experience of being on Legend enjoyable for everyone, not just your friends.
- use your head! if you have to stop to think whether an action is illegal, it's better not to do it, and ask someone, than to chance it.
- Respect the players--they are why we are here.
- Do nothing to harm the growth of the mud.
Warnings remain on record for six months, so you can screw up once every six months until someone catches on to the pattern.
Using your immort powers to give benefit to ANY mortal (yours or others') beyond the scope of your normal immort duties, is considered abuse of immort powers. Likewise, using your immorts' skills and spells to benefit ANY mortal is abuse.
Examples of some things not to do:
- transfer a player from anywhere but OOC unless within the scope of your job
- attack or kill a player by any means
- snoop or otherwise spy upon a player or other immortal
- heal a player
- use immort knowledge or commands for in-game benefits such as telling another player where an item or mob or player is
- revealing anyone's site or other characters to anyone
- steal from a player
- load or otherwise obtain objects for players
- alter or affect a character's attributes or equipment
- transfer mobs
- register unapproved descriptions
- string items without a coupon
There is a small list of things that may seem counter to these rules that are permissible IF you have the appropriate wizbit. Ask your dept. head about them.
An immortal harassing a mortal in any way has NO place on Legend, and may result in summary demotion or deletion.
Immortals harassing other immortals will be considered on par with any other offense.
Information and actions as a mortal:
An immortal may not give out any information beyond hints or explanations of why something happened. If you do not know why something happened, SAY SO. Do not simply tell players, "You must have done something wrong." At all times, be as helpful as possible within the rules. The mortals of immorts are held to the same standard, which means they must not give out quest solutions, teacher locations, skill information, item stats, etc.
Similarly, immortals' morts may not engage in playerkilling or stealing without extremely clear in-context reasons that are clearly evident to the victim. If the victim is not aware of the reason, then the immortal is at fault. Yes, this limits the scope of an immorts' actions as a mort, but all immortals MUST serve as an example of ideal player behavior, or the credibility of all immortals is undermined. It may also serve to help immortals broaden the scope of their actions and roleplay, rather than falling back on the typical mortal behaviors.
All of the above are intended to do the following:
If you do not feel comfortable with the principles embodied in the above, it is suggested you reconsider proposing to become a member of the immort staff.