LegendMUD Decorative Spar

Immortal Code of Conduct

General Principles:

Punishment structure:
  • First offense: warning
  • Second offense: demotion (stripping of wizbits and/or level)
  • Third offense: deletion This means that if you are given a warning for command abuse and are then caught harassing a mortal or another immort you will be demoted. This is a very strict punishment system but should be easy enough to live with if we all behave like adults.

    Warnings remain on record for six months, so you can screw up once every six months until someone catches on to the pattern.

    Command Abuse:
    Using your immort powers to give benefit to ANY mortal (yours or others') beyond the scope of your normal immort duties, is considered abuse of immort powers. Likewise, using your immorts' skills and spells to benefit ANY mortal is abuse.

      Examples of some things not to do:
    • transfer a player from anywhere but OOC unless within the scope of your job
    • attack or kill a player by any means
    • snoop or otherwise spy upon a player or other immortal
    • heal a player
    • use immort knowledge or commands for in-game benefits such as telling another player where an item or mob or player is
    • revealing anyone's site or other characters to anyone
    • steal from a player
    • load or otherwise obtain objects for players
    • alter or affect a character's attributes or equipment
    • transfer mobs
    • register unapproved descriptions
    • string items without a coupon
    This is a pretty small list of possible offenses. It represents the SPIRIT of the rules. If you violate the spirit of the rules, you will be held as accountable as if you violated the letter of the law.

    There is a small list of things that may seem counter to these rules that are permissible IF you have the appropriate wizbit. Ask your dept. head about them.

    Harassment:

    An immortal harassing a mortal in any way has NO place on Legend, and may result in summary demotion or deletion.

    Immortals harassing other immortals will be considered on par with any other offense.

    Information and actions as a mortal:

    An immortal may not give out any information beyond hints or explanations of why something happened. If you do not know why something happened, SAY SO. Do not simply tell players, "You must have done something wrong." At all times, be as helpful as possible within the rules. The mortals of immorts are held to the same standard, which means they must not give out quest solutions, teacher locations, skill information, item stats, etc.

    Similarly, immortals' morts may not engage in playerkilling or stealing without extremely clear in-context reasons that are clearly evident to the victim. If the victim is not aware of the reason, then the immortal is at fault. Yes, this limits the scope of an immorts' actions as a mort, but all immortals MUST serve as an example of ideal player behavior, or the credibility of all immortals is undermined. It may also serve to help immortals broaden the scope of their actions and roleplay, rather than falling back on the typical mortal behaviors.

    Summary:

    All of the above are intended to do the following:

  • encourage trust in the immort staff
  • encourage the immort staff to take a more creative and helpful role in the development of the mud
  • encourage a more mature and polite atmosphere

    If you do not feel comfortable with the principles embodied in the above, it is suggested you reconsider proposing to become a member of the immort staff.


    ©2013