Inside Legendmud: Magic
On Legend we have over 150 spells. But you use them in a way rather unlike most muds. Instead of learning each spell individually, a potential magician first learns the skill CHANT. After that, they must learn a series of magic WORDS. These words are used in various combinations to make up spells. The words that represent the words of power are taken from ancient languages like Sanskrit.
Every mage must learn the school of divination, with its verbs Know and Conceal. After that they must choose between either conjuration (Create and Destroy) and sorcery (Cause and Remove). No mage can ever possess words from both the CREATE and CAUSE schools.
Learning words is just like learning skills: you locate a mob who serves as a teacher for that skill and ask him 'teach'. Words also have there own set prerequisites: which may be a certain level, certain stats, or both. Also, like skills, words require available practices to learn.
Syntax: chant (spell words) ex (target if any) Target may be a person, item or mob; depending on spell being cast. The level at which you learn chant does NOT affect spell success; rather, it is the level at which you first figured out the particular spell that can matter for some spells. The number of levels you have known a particular spell is the cast level. Words are treated as individual skills and must be learned separately. Cast level can be improved by studying spellbook items. The word EX should be considered an end quote to the spell, sort of like hitting ENTER after typing a line.
1st circle: VERBS KNOW : vid CONCEAL : guh CREATE : kere DESTROY : ksi CAUSE : vina REMOVE : meue 2nd circle: ILLNESS : vya WELLNESS: drva LIGHT : lak MOVEMENT: gam POWER : vant TIME : kala MAN : dyn PROTECTION: pur 3rd circle: FIRE : agni WATER : udan EARTH : bhu AIR : vayu LIFE : jiv DEATH : mrti MATTER : mahi ENERGY : anna GREATER: rudh First and third circle words are as skills in that they require one practice to learn. However, second circle words will cost two practices.