Throughout the years, the staff of LegendMUD have continually worked on developing a coherent and consistent document that could serve as a player code of conduct. The reason for this document is simple: the controversies and debates over whether or not certain standards were rules, whether or not certain matters of etiquette were official, whether or not standards of punishment were codified, and so on, had reached a point where even simple enforcement of basic rules was becoming counterproductive.
A major effort was made to gather together all the many rules, suggestions, standards, and policies into one document, for easy reference and to once and for all end the debate as to whether a given behavior was illegal or not.
It is important to emphasize that there is nothing NEW in this document. Rather, this is just a formalized version of the rules under which all the players already live and play with really, very few problems. Yes, it seems like a huge, daunting list, but really, the vast majority of it is common sense, and the document you are about to read tends to overexplain even the most basic things so that there is a definite reference to point to.
WHERE WILL THIS CODE GO?
The rules can be found in HELP RULES, and should be considered the basic
file to refer to for guidelines. There are also individual help files for
each of the rules. These helpfiles are accessible by anyone and are also
viewable here on the website. In addition, all new characters will be asked
to agree to these rules and will be given the option to view them before
entering LegendMUD, so that even a casual spammerwho wanders in cannot say
that they were ignorant of the rules.
REASONS WHY YOU SHOULDN'T FREAK OUT
"Oh no! The evil immortals are imposing more of their moral judgements upon
us! Agh! I must flee!"
Hardly. So relax. As said above, there are very few rules. They cover the basic stuff that you all already know quite well, like multiplaying, abusing bugs, and harassment. All we've done is gather them together and formalize them. From now on, if you get punished for something that is not in this document, you've got a great case in your defense; on the other hand, we're not perfect, and probably missed something. Because of that, we expect this to be a "living document" that evolves and changes over time.
Another major reason why you should not freak out is really a simple one. The rules are designed primarily to protect the players, and not to circumscribe them. In order for that to be perfectly clear, there is commentary interspersed below that describes the rationale for each rule. Frankly, none of them are very controversial.
WHERE TO DISCUSS THE CODE OF CONDUCT
Since this is a living document, player input is always welcome. The discussion
and debate related to the code of conduct is best posted on the discussion board
in the Out of Character Lounge. Alternatively, the Legend Forums may be another
place to post input.
Please do not flood the Legendary Times address with comments about the code.
The following is HELP RULES, the overview of currently fifteen rules. This file is also displayed to newbies during character creation.
See HELP VIOLATIONS and HELP RIGHTS for specifics on disciplinary actions.
All players are held responsible for understanding and following the rules set forth below, and violations will not be less severely punished because a player claims to have not known he or she was breaking a rule. For additional information, see individual help files or immorts with the 'Admin' flag.
Giving away characters is not allowed. (See HELP MULTIPLAY).
Use of illusions to harass other players or to fake immortal actions such as chats, tells, or announces is prohibited. (See HELP HARASSMENT).
If an immortal asks you to do something (such as moving a conversation on chat to a conference), you should follow their instructions. If you have a problem with what you have been asked to do or have questions about it, take it up with that immortal or the Head Admin at a later time. (See HELP WIZLIST).
What follows are the individual help files referred to above. Each one is prefaced with a brief explanation of why the behavior is deemed undesirable.
VIOLATIONS
Every law must have its penalties for when it is broken. Because this is an area in which so many have felt unfairly treated, we are going with a very straightforward system. This system has been in use by the admin department ever since the wizbit system went into effect.
Immorts maintain a log of violations in order to allow graduated punishment against repeat offenders. In the event of violations of the above policies:
The new warnings system is as follows:
Minor warnings - receiving 6 of these in a 6 month period results in a punishment that fits the crime of the 5th warning. Minor warnings are given for the following(but may be added to): profanity on channels, giving out stat/quest info on channels, minor harassment (swearing at someone after being asked to stop, tells or says), spamming channels.
Medium warnings - receiving 3 of these in a 6 month period results in a punishment that fits the crime of the 3rd warning. Medium warnings are given for the following (but not limited to): making false accusations against a mortal/immortal, general harassment (sexual or lewd comments, sexual or racial slurs), intentionally placing someone over rent, multiplaying, swapping equipment and malicious and intentional giving out of alts on public channels, swearing on channels to get immortal attention.
Severe warnings - receive 1 of these in a 1 year period results in a punishment that fits the crime. Severe warnings are given for the following (but not limited to): intentionally crashing the mud, pkill interference, OOC harassment (rude comments against the player of a character, a pattern of extreme rudeness against a specific char or player that carries across chars, real life threats against a player).
Each warning will be assigned a number of points, once that player gets 6 points, a punishment is given. Below is the scale for points. This means that a person can get 6 minor, 3 medium or 1 severe before being punished, or any combination of those that would equal 6 points. Each warning after those 6 points will also be punished. And remember that warnings go to the player of the character, not the character itself. While one of your characters may have only one warning, if another has more, you will be punished accordingly.
minor warnings = 1 point
medium warnings = 2 points
severe warnings = 6 points
6 points = punishment.
The administrators reserve the right to upgrade the punishments based on the severity of the offense, and punishments may be more closely tailored to the specific violation (loss of gold or equipment or some other benefit wrongly acquired). We have very few problems on LegendMUD, as a whole, and the players themselves tend to uphold these rules as stringently as the immortals do. So please help keep this mud as nice a place as it has been for the last few years. The administrators will not be lenient in their punishments and in giving warnings to those that break the rules. Remember that upon entering the game, you did agree to the policies. If you feel you have been punished wrongly, you may appeal to the Head Administrator or the Implementor. While we do keep administrative actions private between the staff and the one punished, if they wish to make such actions public, the staff will publicize the reason(s) they took such action against the person.
MULTIPLAYING
Players may make as many characters as they like, but they may connect only one at any given time. The rule against multiplaying is designed to put players on, as much as possible, an equal footing: to ensure that every item or advantage gained by a character was really gained by him or her or as a result of grouping with other players. Where you have any doubt whether or not a particular activity constitutes multiplaying, ask yourself if the benefit your character is about to enjoy could have been gained if he or she were the first character you had ever made on LegendMUD.
In its most obvious form, 'no multiplaying' means you may not connect two characters at once, whether those characters are grouped or not grouped, yours or not yours, or for any other purpose. But 'no multiplaying' also means you may not use one of your characters for the advantage of another of your characters: you may not get equipment with one your characters to be given to another of your characters (either directly, by leaving it for the other to pick up, by giving it to another player to deliver, or by any other means). Multiplaying also includes dropping link, not completely renting out a character before logging on another character. You may not share a character.
In the spirit of the rule against multiplaying, LegendMUD also asks that no more than one person play any given character. LegendMUD does not permit the giving away of ANY characters under any circumstances. Sharing your character's password is always a bad idea. If your character was used to cheat and deleted, it is your responsibility. No exceptions to the rules will be granted because a player claims that someone else was playing his or her character. Sharing a character includes letting someone else log your character in for no matter how small amount of time or task.
HARASSMENT
It seems odd to have to justify a rule against harassment, but there you go. :) As the help file explains, Legend has attracted a wide range of players of all ages and nationalities. A game is only fun as long as most of the players get along most of the time. At times, people get angry or upset, but that doesn't justify personal attacks that would not be permissible in real life either. In the past, the staff at Legend has had to resort to real-life action against those who have engaged in harassment, because this sort of behavior is frowned upon in general by law enforcement around the world.
In a different vein, the language restrictions are simply because polite society demands a higher standard of discourse than conversation among friends does. The public channels on LegendMUD are public venues, and people do not have a way to partake in the good aspects of them while filtering out the bad. Therefore we try to maintain a minimum standard on the public channels. It is worth noting that the restrictions given are far less stringent than what the Congressional Decency Act defined--and that the CDA is not defeated but merely in dispute and not currently enforced. Legend supports free speech, and believes that you have every right to state your opinion in a mature manner, but we also don't want the mud to be sued or shut down on obscenity charges. :)
In the area of harassment, we are concerned primarily with two topics: language used over public channels (general harassment) and harassment of particular persons or groups (specific harassment).
LANGUAGE
SPECIFIC HARASSMENT
LANGUAGE
LegendMUD has had players ranging from the age of seven on up. Therefore, we strictly enforce the following restrictions on sexually explicit or strong cursing language:
* No unacceptable language on public channels. This includes CHAT, INFO, AUCTION, MUSE, WAR, YELL, warcries and boards. Upon occasion a chat conference that has the tag [adult] may be created by an immortal, and [adult] conferences may make use of stronger language. [Adult] conferences must be explicitly joined by the individual, so listening to one implies acceptance of that language. Replacing characters in certain words doesn't make them any more acceptable.
* For unacceptable language in private communication --for example, SAYs, TELLs, or GTELLs where the recipient is not the target of the language-- tell the sender that their language is unwelcome and ask them to stop. Make use of the GAG or DITCH commands, if necessary, to protect yourself from inconsiderate players who persist in swearing in the course of a conversation. The immortals will intervene in extreme cases or if the behavior escalates to harassment.
* Unacceptable language directed at or about another player in private communication MUST be stopped if the recipient asks that it be stopped. Continued abusive language or attempts to circumvent a gag will be considered harassment and will be dealt with by the immortals as such.
* Unacceptable language may not be used as part of a character name or title, in illusions, in afk messages, or in any other player-created public forum. "Borderline" slang terms that may be allowed in chat conversation are not allowed in the permanent context of a character name. Such characters may be removed when they are noticed, regardless of current level.
* Racist or sexual slurs or slurs against any group are not allowed in any form. We cannot regulate our players' privately held beliefs, and will not prevent players from expressing them respectfully IF invited to, but likewise we will not allow hateful propagandizing or careless use of derogatory language. Some epithets may find their way into slang use, either in friendly or insulting terms, but this does not make them acceptable.
For a more inclusive description of our harassment policy, see HELP HARASSMENT. For the full set of rules, read HELP RULES (long). While LegendMUD respects the cultural diversity of our players, our rules must reflect the laws and societal norms of our server location (Illinois, USA). Please ask an immortal if you are unsure whether a term more normalized in other countries is acceptable on Legend.
LOOTING
You loot corpses by typing GET ALL CORPSE or GET
You may loot the corpse of any mob you have personally killed, and you may
loot any mob corpse that is unattended (someone else killed it but is not
interested in its eq). If a player is standing by a mob's corpse (it's not
your kill, in other words), you should ask him or her if it's okay to loot
the corpse before helping yourself.
If you are pkokenabled, you may loot the corpse of any other player who you
accept challenges from and is accepting you. Note that in pkill, looting
player corpses is frowned upon by the mud community. Looting in pkill requires
the use of the steal skill to take items from the corpse. You also may not
loot any player corpse if you are not accepting each other via PKOK unless you
are befriended by them. Items stolen in this manner remain owned by the
original character and may not be given away.
The exception to the looting rule occurs in the case of assisting in corpse
recovery. Characters who have been befriended by the character who died may
help that character recover his or her equipment, so long as this does not
impermissibly involve a non-clanned character in pkill.
Gods can and will reclaim equipment that you illegally loot from others.
CHEATING
* If you see a bug, you are obligated to report it (SEE HELP BUG) and not
to take advantage of it, for the sake of the mud's balance and the
enjoyment of other players. We typically give small rewards for reporting
bugs. Exploitation and concealment of a bug is regarded as cheating. Any
advantages you gain from a bug will be stripped if it is discovered you
have been making use of one.
* Purposeful crashing of the mud will result in immediate deletion of all
characters involved.
* Offering quest solutions, mob or equipment stats, locations of skill
teachers or spell words, or any other 'secret' in-game information
over public channels (info, chat, etc.) or by posting on public or housing
boards is cheating. We officially discourage the posting of such
information on web pages or through clan mailing lists.
ETIQUETTE
This is a catch-all grab bag of minor rules and tips. Mostly tips. Often
etiquette and social conventions on Legend are mistaken for hard and fast
rules when they are not. But in many ways, conventions are more binding
than rules (for one thing, usually everyone enforces them, not just the
immort staff). You will see the term "officially discouraged" below. It
refers to behaviors that in general are considered "twinkish" or poor
sportsmanship, but which are unenforceable as rules. They'd likely get you
kicked out of someone's living room, but won't get you kicked out of
the mud unless they escalate into an illegal behavior. They WILL get you
sermonized against, yelled at, and quite possibly discussed as an example of
how Legend's playerbase is going to pot (hey, it's happened plenty
before...)
One of the main things to keep in mind about these sorts of etiquette
rules is that they have arisen out of PLAYER concerns more than out of
immort concerns, and have become so entrenched that we often get requests
that they be officially enforced. They are not the immorts' rules so
much as they are your own.
ETIQUETTE
Society has many, often unspoken, rules of conduct that it relies upon for
smooth operations. Newcomers to mudding are often unaware of mud etiquette.
The tips that follow are a crash course in the most serious 'don'ts' of
life of LegendMUD.
* Purposely attempting to put someone over rent is illegal.
* Please refrain from using all caps, in any circumstance. It is considered
shouting.
* If an immortal comes to you for a problem, stop what you're doing(if able)
so that they can speak with you. Of course, if you're in combat, they will
wait until you are finished. Conversations with immortals are always OOC.
* Please think carefully about the language and socials that you use (see
help harassment). LegendMUD has an elaborate system of 'socials' that
allow you to perform everything from a bow to a lick, but not every
'social' is appropriate in every situation or with people you have just
met. When in doubt, ask yourself if you would presume to do x in real
life... and, if not, then refrain.
* The general consensus on the mud is that multiple kills of another player
are bad form. They will be frowned upon, and will make the perpetrator an
immediate target for permanent death among other pkill-enabled players.
Multiple kills are not illegal; they are officially discouraged.
* The Out of Character Lounge is to be considered a place separate from the
main mud. Please do not drag in-character conflicts into that area.
Sitting in the OOC and taunting opponents is considered very bad form, as
is hiding there from opponents. Again, it is not illegal; it is
officially discouraged.
* Treat every character as a separate individual, and do not play 'across
characters' ('crossplaying'). Do not give out the names of a player's
other characters, do not ask for them, and do not reveal any information
about their real life, including sites from which they connect, email
addresses, etc. Real life stops as soon as you see the title screen--
leave it there.
* Requests for help will generally be answered--demands for help will be
ignored or flamed. Be polite and people will generally be polite in
response.
* Do not place in-game information such as the stats of equipment, mobs,
other players, quest steps, etc., on public channels or boards, including
housing/clan boards.
* Be reasonably polite and helpful to others on the mud. This includes
things like not stealing their kills, not sitting by a mob and claiming
you are 'reserving' it, not looting others' kills, etc.
* Before asking for help, take advantage of the FAQs and extensive help
files that LegendMUD provides.
* It is rude to take private communications (i.e. 'tells') and make them
public communication (i.e. 'chat').
PLAYER RIGHTS
You were wondering, I'm sure. :) The player rights section attempts to correct
some oddball myths about Legend--like the weird notion that we log everyone
all the time--as well as make clear to what extent you have freedom there. The
rights are really the foundation for all the other rules. Harassment rules
would not exist if it were not for the right to enjoy "a mature atmosphere
in which to play" (as it is described below). In that sense, this is the
most important section of the rules.
* You have the right to a mature atmosphere in which to play and enjoy
yourself, and freedom from harassment.
* You have freedom of expression insofar as it does not harass anyone or
violate the game rules or the rules of conduct.
* You have the right to professional treatment by the immortals. They have
a much stricter code of behavior than players do, which may be read on
the welcome board.
* You have the right to have your complaints heard. Please keep in mind
that you should be ready to provide evidence or witnesses for complaints.
* Players with a complaint or those accused of any rule violations have a
right to know who is accusing them and what they are being accused of;
they have a right to defend themselves before the immort involved,
explaining their take on events, what happened, and why; they have a
right to have the immort making the decision explain his or her decision
and the punishment imposed. Generally, these rights will attach before an
immort takes any action against you; in extreme situations (as where
someone is intransigently chatting obscenities), immorts reserve the
right to act first and make inquiries after.
IMMORTS
In case you were feeling like the immortals had it easy in this whole
thing, here's this section to show otherwise. The immort staff is obligated
to follow ALL the rules that apply to players, only to an even higher
standard. They are often not allowed to even help their friends with their
mortal in a way that would be perfectly legal if they were not immort. In
general, being an immort is treated as a volunteer job, complete with
progress reports, bosses, and deadlines. It is never a way to help your
mortals advance--in fact, as a rule you can expect your mortal characters
to stagnate as all of your time gets taken up with immort duties. :)
Punishment structure:
First offense: warning
This means that if you are given a warning for command abuse and are then
caught harassing a mortal or another immort you will be demoted. This is a
very strict punishment system but should be easy enough to live with if we
all behave like adults.
Warnings remain on record for six months, so you can screw up once every
six months until someone catches on to the pattern.
Command Abuse:
Examples of some things not to do:
This is a pretty small list of possible offenses. It represents the SPIRIT
of the rules. If you violate the spirit of the rules, you will be held as
accountable as if you violated the letter of the law.
There is a small list of things that may seem counter to these rules that
are permissible IF you have the appropriate wizbit. Ask your dept. head
about them.
Harassment:
An immortal harassing a mortal in any way has no place on Legend, and may
result in summary demotion or deletion.
Immortals harassing other immortals will be considered on par with any
other offense.
Information and actions as a mortal:
An immortal may not give out any information beyond hints or explanations
of why something happened. If you do not know why something happened, SAY
SO. Do not simply tell players, "You must have done something wrong." At
all times, be as helpful as possible within the rules. The mortals of
immorts are held to the same standard, which means they must not give out
quest solutions, teacher locations, skill information, item stats, etc.
Similarly, immortals' morts may not engage in playerkilling or stealing
without extremely clear in-context reasons that are clearly evident to the
victim. If the victim is not aware of the reason, then the immortal is at
fault. Yes, this limits the scope of an immorts' actions as a mort, but all
immortals MUST serve as an example of ideal player behavior, or the
credibility of all immortals is undermined. It may also serve to help
immortals broaden the scope of their actions and roleplay, rather than
falling back on the typical mortal behaviors.
Summary:
All of the above are intended to do the following:
If you do not feel comfortable with the principles embodied in the above,
it is suggested you depart from the immort staff as quickly as possible.
RIGHTS
* You have a general right to privacy. LegendMUD does not log your activity
except for a log of failed saves for the purpose of tracking reimbursals.
Snooping your activity only takes place during the course of an
investigation into a violation of the rules, or with your explicit
permission.THE IMMORT CODE OF CONDUCT
One thing which may strike you about the imm code of conduct is that it isn't
fair towards the immorts. It outright states that "this doesn't cover everything,
and it doesn't matter. If you do something wrong that violates the spirit of
these rules, you're still in very hot water." That is not the case with the
player code of conduct, which will get amended to cover new situations as
they arise. Immorts are held to a much higher standard, and the rules are
consequently more vague.IMMORT CODE OF CONDUCT
General Principles:
enjoyable for everyone, not just your friends
illegal, it's better not to do it, and ask someone, than to chance it
Second offense: demotion (stripping of wizbits and/or level)
Third offense: deletion
Using your immort powers to give benefit to ANY mortal (yours or others')
beyond the scope of your normal immort duties, is considered abuse of
immort powers. Likewise, using your immorts' skills and spells to benefit
ANY mortal is abuse.
job
another player where an item or mob or player is
- encourage trust in the immort staff
- encourage the immort staff to take a more creative and helpful role in
the development of the mud
- encourage a more mature and polite atmosphere