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The Legendary Times

Volume 16, Issue 14

August 14, 2009

IN THIS ISSUE

A Note from the Editor

Updates from the Staff

Hi everyone,

Lots of stuff to read this week, so I'll let you get on with it.

But before I do, let's all welcome Ranmaru as the new staff member.
Welcome Ranmaru!

Autumn

Code Updates
Area Updates
Featured Columns
What not to Wear: Aithne Sets the Record Straight
Oake's Corpses Corner, or I See (other) Dead People
Player News
XP Achievements
Clan News
Description Changes
The Pkill Front
Player Submissions
The Waning Crescent, by Maharet Alexander
Untitled by Nineveh
An Interview with Urkle

UPDATES FROM THE STAFF

Code Updates

  • Chain lightning will no longer work on yourself.

Area Updates

  • Larderello: Villagers shouldnt randomly slay people anymore.
  • Japan: Can no longer shoot Ieyasu out of his room due to abuses.
  • Tortuga: Shopkeepers should be a bit more reasonable with their purchase prices.
  • Carnegie is making progress on his Zanzibar expansion, including adding a number of mobs and their acts this week.
  • Small tweaks and changes went in to: F&I War & Housing Objects.

PLAYER NEWS

XP Achievements

  • Munkie has reached 100 million experience!
  • Zillah has reached 1000 million experience!
  • Apothas has reached 200 million experience!
  • Jacquelyn has reached 700 million experience!
  • Apothas has reached 300 million experience!

Clan News

  • No Clan News.

Description Changes

Psylin, increasing in his crazed fascination in voodoo practices finally drove himself insane leaving what was left of him in a state of uncontrolled violence. After years of tails of a world of wild children, and their incredible wars. A concerned friend thought it only necessary to have him committed. After several years locked up. He escaped from his captivity. Using his bare hands he managed to tear through a wall after a faulty strap came loose. Now on the lose this unleashed mental patient has an unquenchable lust for death...and buttons....for some reason.. . hopefully one day this madman will be sent back to the safe confines of a small room, locked away.

Psylin will from now on be:
an unleashed mental patient
A madman sits here gnawing on his tattered straitjacket.

I used to be broken. Maybe, in some ways, I still am, but I've found a new... singularity. I used to follow the voices... Or at least, the old me did. The new me, however, has only two voices, and they exist in harmony. Two in some ways, but one in the important ways. The flames no longer speak to me as they did, because the flames are now a part of me. I got too close to the flames, I got too confident, and I messed up. They killed me - due to my own folly - and oh, gods, did the flames hurt. But some part of the flames didn't want me to die, and returned me, strengthened me, and fixed me. I'm a newer, better me. Those who chose to spare me assigned me a task, and while I'm not looking forward to being bonded to her will (and yes, she is that bad), I'll take any situation over the agony that I tasted. So I'm back, with a little help. We may even be unstoppable, and I am wholeheartedly inclined to agree.

Kelvar will from now on be:
a scarred and infernal zealot
The scent of sulfur and hot metal radiates from this malevolent dragoon.

The Pkill Front

The past two weeks were not good for clans. There was some activity, but the majority of it came from the unclanned.

==The Underworld is back to its rightful place with 43 pkill fights==
True that only 9 of those were won, but we see activity from almost all clan members and things are looking good.
Members involvement was HIGH.

==The Assassins come second in overall participation with 12 fights==
With only Sig active, that the assassins reach the second spot this week only exemplifies how slow it's been on the clanned front.
Members involvement was LOW.

==The Grendels and the Guardians tie for last place with 4 pkill fights==
The Grendels are back were they enjoy themselves best: sipping cocktails or what have you and not lifting a finger. Rump worked a bit for his clan, and brought home a perfect record: four fights fought, four fights won.
Members involvement was LOW, unless of course you count said cocktail drinking as involvement.
The Guardians are yet again under new leadership, which doesn't seem to help so far. Four battles fought, one battle won, and clan involvement was MEDIUM.

The most successful clan during this period has to be the Underworld, having won nine battles. The Assassins are close behind with eight battles won, and they also bring us the most successful pkiller this time: Sig.

Three faces keep appearing on the none-clanned front. We already met Fawkes last time and if anything, he's growing in strength. Pkill certainly has a new formidable player to watch out for. He fought 42 battles and died only in five.
The face of Rowane continues to be on this list. Having suffered more deaths than usual, he is still doing quite well with 23 pkill battles and only eight deaths.
Last but not least is Apothas in what I believe is his pkill debut. Apothas just arrives on the scene and already presents us with a perfect record of 11 fights fought and 11 fights won!

FEATURED COLUMNS

What not to Wear: Aithne Sets the Record Straight

Dear Miss Ahlberg,

While I'm glad that your sister talked you out of colouring on your dog with crayons, I must disagree with you. Though his fur is brown, it's still ungodly bright, even for a brown dog. Everything you own is bright. I'm surprised it hasn't rubbed off on your sister, to be honest. ...or has it?

I have a proposal for you, since I have many nice things of my own. While you have your bracelets and whatnot, I have nice dresses, necklaces, and hairpins. I propose that when you get older and decide that you don't want to look like you played on a paint-covered slip'n'slide, I'll help you pick out some nice things like mine. Then, once you have these nice things, which really ARE nice things and not cheap plastic baubles, you and your sister will understand exactly where I was coming from when I wrote my article.

Until then, try to go easy on the glitter. Really, luv. I'm not jealous or sad or whatever else your sister may think. I'm just trying to look out for your well-being.

Sincerely,
Aithne Flynn

Oake's Corpses Corner, or I See (other) Dead People

by Oake Cerris

It is a fact of (the after)life that most of the departed wander. After all, there's little fun to be had standing around a graveyard all day. The people you meet there aren't easily impressed by whatever ghoulish antics you might be capable of: chances are they're capable of the same... or some even more impressive. And as for the living that frequent those spots, well, they are either busy with a face full of tears and snot or they're one of those types that dresses in black all the time and actually WANTS to have a conversation with you (normally an annoying conversation about how dreary the pre-after- life is for them and how they wish they were you). You can only take so much of that business, I assure you.

It's true, of course, that many spooks tend to spend a large percentage of their time in a given spot. It's one of the first rules of ghosthood: Find a meaningful place and give it a good haunt. Normally it's a place with some importance to the particular specter: the home they built and where their greedy widow poisoned their soup; the church where they served their god for many decades and where they fell down 3 flights of stairs while going to shoo the pigeons from the bell tower. That sort of place. But you won't find them their ALL the time. Standing around an abandoned mansion the 364 days of the year when it DOESN'T get any visitors to give a good startle to is a terribly boring way to pass the time.

Which brings me to this installment's interview. I happened across a younger gentleman named Yablo shortly after he met his untimely end in the Pacific:

O: Yablo, what killed you?
Y: Dratted uncultured natives.

O: What was your last thought before dying?
Y: I shall soon soothe these restless natives with one my greatest hits, 'My Babushka Baby.'

O: Did you see the well-publicized 'bright white light' when you died?
Y: No. But I did see the remains of a little girl's very colorful lollipop.

O: Assuming you stay dead, which I understand is a lot to assume, where do you plan on haunting?
Y: I wish to haunt the plains of my native Bulgaria, herding flocks of sheep with the haunting sound of my ghostly ocarina. They could call me The Phantom Sheepherder.

See, this is precisely what I was talking about before. Of all the places one could choose to haunt, Yablo chooses... an empty field? Right, not empty, my mistake. There will be sheep there. Here's the thing about sheep though: from everything I've seen of them, the silly critters are afraid of absolutely anything that moves.

The newly dead need to practice their craft, but it's a bit like practicing your public speaking locked alone in a closet. It doesn't help much. I do have to give him credit: 'The Phantom Sheepherder' does have quite a bit of promise. It's simple, it's imaginable, it's catchy. I can see that as something being talked about in hushed tones, told to children to scare them into behaving. "Whats that I hear? Could that be the Phantom Sheepherder? Best finish that broccoli, Mortimer!" Good luck to you in the afterlife, assuming you stay dead, Yablo!

PLAYER SUBMISSIONS

The Waning Crescent, by Maharet Alexander

i haven't been sleeping. hardly at all. the dreams are becoming more vivid. i can see It. across the sea of ice, through the whipping fog. It's features are clearer every night, It's vile smile more visible. and then i wake up, frothing mad, more so each morning. the voice of Virgil, mommy calls him, stopped comforting me at the last full moon.

the moon is a crescent tonight, so It's louder. last night i barely slept at all. i kept breathing slow, remembering all the happy stuff. daddy saying i'm his princess. mommy combing her fingers through my hair. uncle row smiling and laughing. professor wiccan praising my progress. kendrew's laugh.

but It's relentless. unyielding. i finally got up and walked downstairs from my room at the jolly beggar, where the gruff innkeeper has let me stay a few nights and never asked for pay. People stared at me. i went outside and walked to the docks, the morning fog still lifting, and looked into the water, and would have fallen in-- i looked dreadful. scary. my eyes were all ringed and black, and my hair was all icky-looking.

so i just sort of wandered. i may have napped. i almost cried when i snapped awake at a table in the beggar and saw a few coins had been dropped near my hand. like i'm one of those nasty beggar people. but the innkeeper just looked on. he's really nice in his own way, i think.

finally it began getting dark. i felt awful. you know how It sounds to me? like a dull roar, occasionally a whisper, sometimes this weird laugh that makes the goose flesh come. It's just there, all the time. getting louder and bolder. these nice doctor ladies came in to the beggar and said hi-- i guess a lot of people know me because of mommy and daddy, even though i don't remember them--and i jumped up and huddled against the wall. everyone at the inn looked at me like i was a crazy or something.

so i got to talking to these nice doctors-- munkie and liel, i think their names were-- and i told them my story. they know now. i'm sorry i told them, but i'm getting too tired. It's getting too loud. ammy was right-- i can't do what he did. i made my bed, so i should sleep in it, just like he said. i called It back, i need to deal with It.

zillahface and lime-wine came in, too, and the doctors began asking them about my 'possession,' which is the weirdest word ever. that nasty professor came up, but i told them No, i wanted nothing to do with that weird professor, because he gave zillahface a bad time. i think lime-wine agreed with me, but she was acting sort of funny and smelled sweet-nasty-- moris would say 'inebriated.' he knows all the big, smart words.

but then doctor liel said she would talk to her mother, who i guess has friends who know about this stuff. and munkie was really nice and said everything would be fine and they would try to find a way to get rid of It.

i'm kind of hopeful, but i'm scared, too, because of what ammy said. he's been right all along. so i went to uncle row and cried a little, and he gave me tea and said i was a good girl and then i cried again because i was so happy. he said i could stay at his place for the night, and he even had this little doll that looked like mommy, so i went to sleep hugging mommy really tight.

Untitled by Nineveh

'Miah?' 'Yes, Nineveh?'
'Where are our parents?'
Nehemiah shook back his softly-curling chocolate hair and laughed cheerfully.
'Really Nineveh, you ask the silliest questions.'
Nineveh shuffled his feet about a bit, looking embarrassed. 'But, we don't have any parents. Other people have parents. Why?'
Nehemiah smiled broadly, his deep blue eyes twinkling. Miah always looked like an angel when he smiled.
'Well, not us. We're different.'
'How? Where did we come from?'
'The rivers, rocks and trees.'
Nineveh did not say anything, but he eyed his brother carefully, looking incredulous.
'I can see you don't believe me,' Nehemiah chuckled. 'But it's really true. Come sit here and I'll tell you how it happened.'
He pat the spot next to him on the log he was perched on, and Nineveh glided to his side obediently.
'A long, long time ago, there was a Sidhe king who ruled the fairest tribe of the noble fey, under a great tor. The sidhe king had only one child, a beautiful young daughter. At the sidhe princess's birth a prophecy had been told that she would perish in the forests outside the tor, leaving the sidhe without an heir. The king loved his daughter and his people, and was afraid to let the young princess venture outside his kingdom. He kept her locked away for one hundred years, and she never saw the sunlight, nor walked in the wilds beyond his regal halls.
'One day, a traveller stumbled into the sidhe realm. He was a great prince from bright, faraway lands, and he had become lost in the mists. The sidhe tribe was good and kind, and they brought him in and fed him from their table, served him their wine, and offered him to dance in their halls. In that time, mortals feared the sidhe halls and told stories of men entering never to return, but the prince was young and strong, and he did not fear the superstitions of the peasant folk. He was a gracious man and accepted their invitation.
'But time passes differently in the sidhe realm, and whether by accident or design, the man stayed what to him seemed only a few days, but to the mortal world turned to decades.
'During this time, the young prince had caught glimpses of the beautiful sidhe princess, and they began to fall in love. The prince went to the sidhe king and begged that the princess be allowed to join him in the land of man, to have her hand in marriage and make her a queen in his distant kingdom. 'The sidhe king was furious at this, for he knew that the prophecy may truly come to pass should his daughter venture from his halls. He forbade the prince his daughter's hand, but the prince persisted, and finally carried the maiden off, fleeing the enchanted castle. The king gathered all of his warriors, and the lovers were chased into the forests.
'As the young prince and his bride fled, a stray arrow meant for the prince, fired from the warriors' mighty bows, struck the princess instead, and she fell to the ground. The princess knew that if the warriors overtook them, she would never join her prince in the realm of man. She made the arrow grow and entangle her, until she became a tall, strong oak, and in this great oak was a hollow where her prince could take refuge and hide as the warriors passed by. Though she would never escape the branches of the mighty tree, she knew that in this way her love would be safe, and so the princess sacrificed herself for her prince.
'The prince, upon seeing his lovely bride so changed, crawled into the hollow of the oak tree and mourned bitterly. Though the sidhe passed him by, he would not leave her side, and he stayed there in the mighty oak until he became like stone.
'The sidhe princess saw her prince become changed as she had, and wept in the only way that a great oak can weep. From her long branches dropped a small tear-shaped acorn, part dark as night and part light as day, and on the stone that had once been the prince the acorn landed, split asunder. From one half stepped the lord of the forest, and from the other half the child of the moon. And they were named Nehemiah and Nineveh. And that is where we came from.' Nehemiah leaned back with a satisfied look, his story finished. Nineveh laughed, flashing his twin a tender but disbelieving smile. 'Miah! That's not really what happened... Is it?'

An Interview with Urkle

This enterprising reporter back from an adventurous vacation on a pirate ship, is ready and raring to get back to work. The Pirate ship drops her off at the docks of Pittsburgh. God only knows why! She's walking the streets of Pittsburgh, wondering who she can interview. There's some very well dressed men around here a Joey. Guido, Jimmy, and Big John and lots of cops. But in the shadows, there's a mobster with sparkling black eyes cursing at his jamming gun. Even in the dim light you can see a pair of eyes blacker than any you've ever seen, piercing deep within your soul from below a dusty fedora. He stands about 6'5", this man is abnormally tall and would stick out of a crowd if he wasn't wearing dark clothing and appearing from dark corners and alleyways. I stop and ask him who he is.

Interviewer: Excuse me, Sir? What is your name?

Tall mobster in black: I am Urkle, a pking sniper of the Underworld.

Interviewer: I'd like to ask you some questions if you don't mind. Why do you PK?

Urkle: I PK because I get sick of people acting like jerks and I like to take them down a notch or two when I can.

Interviewer: How long have you been a PKer?

Urkle: I've been PK enabled as long as I can remember. I'd say as soon as I hit level 50 or maybe before then, I enabled.

Interviewer: You Sir, are a very interesting fellow. What do you want people to know about you?

Urkle: Well, I'm not sure I want to reveal that much about myself, but I think I'd want people to know that Urkle is very loyal. But yet a dirty snake in the grass.

Interviewer: *gulps nervously* Do you know that some folks don't like you?

Urkle: *laughs, long and hearty* Oh I don't care! I like making people mad at me. When I was younger, people made ME mad all the time. Then I stopped caring. And I realized that I can use this as a weapon against others. Emotions are a weakness, and when manipulated correctly, I can use those mistakes in PK. BIG mistakes...ones that cost blood.

Interviewers: Who are your role models?

Urkle: Well Krista was the greatest, positive influence on me, along with the rest of the Underworlders. But at the end of the day, I PK for the hatred of my enemies than for the love of my friends. I hear of someone hating me and I smile.

Interviewer: You have lots of enemies. That makes you smile?

Secret Agent Urkle nods artfully.

Interviewer: I'm just about done with this interview Sir, but I'd like to end with this last thing.... Describe your favorite scenario, an ideal PK situation for you.

Urkle: Oh that's easy

Secret Agent Urkle says, sly as a fox, 'One of the best pkers on Legendmud... either a tank with 1000hp or a create mage with a whole charmy army with him... is in an inn doing who knows what, and I'm one room away sighted in on them and smiling.'

To submit your own article to the Legendary Times for inclusion in the next issue, you may either send it via email to us at lt@legendmud.org, or use the online submission form. Submissions may use rich formatting if desired. Please remember to proofread your articles before submitting them!

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