Legendary Times vol.11 no.10
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...../ Celebrating / /./ /./ /./ /.../ /./ /
..../ our 10th year /_/..\______/./_____/./__/.../__/./_______/ MUD
.../________________/ running on mud.legendmud.org 9999
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VOLUME ELEVEN, NUMBER TEN August 7, 2004
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TABLE OF CONTENTS
The Editor's Note
NEWS, REPORTS, UPDATES
Calendar of Events
Recent Updates
Known Bug with Fast Commands
Building Department Changes
July 2004 Connection Analysis
LEGENDITES
Gathering of Warlords Tourney Results
CLAN NEWS
PK Front
Blind Death
To His Holy Majesty the Emperor of Rome, Ludwig of Bavaria
A Word from Our Sponsor
___ ___
\ |-------------------------------------------------------------| /
/__| The Editor's Note |__\
'-------------------------------------------------------------'
Lots more changes again this week. This week the resistance and
suceptability system changed. Thanks to those of you who pointed out
the nasty stacking bug, it's been fixed and rebooted to put it in.
With the changes to resistances and AC, many of the mobs are also
changing this summer. Much of it will be in subtle ways, so even if
you think you know a mob, you may find that things have shifted. It
will be to your advantage to explore and re-explore places where you
might have found the mobs too difficult before. We need your feedback
and a wide coverage of mobs (not just the same ones over and over
again) to make sure things are going well and the variety is out
there. If your character hasn't played the XP game, get a scorecard
from an imm, go out and kill lots, and return it to Cheyla. HELP
XP_GAME has more info.
-Kaige
___ ___
\ |-------------------------------------------------------------| /
/__| LegendMUD Calendar of Events |__\
'-------------------------------------------------------------'
[All times are system time unless otherwise specified]
AUGUST: INDUSTRIAL ERA
Su Mo Tu We Th Fr Sa
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31
Wednesday, August 11th, 2pm-10pm PK BattleZone
Thursday, August 12th, 7:30 pm Q&A in the OOC Auditorium
Wednesday, August 18th, 2pm-10pm PK BattleZone
Thursday, August 19th, 7:30 pm Q&A in the OOC Auditorium
Wednesday, August 25th, 2pm-10pm PK BattleZone
Thursday, August 26th, 7:30 pm Q&A in the OOC Auditorium
Coming in August:
Summer Odyssey: Focus on the Industrial Era
....including Industrial-themed Trivia Challenge sessions, an
Industrial Level to 5 contest, a Tinyplot in the Industrial era,
and a Naked Brawl PK Tourney, and much more!
___ ___
\ |-------------------------------------------------------------| /
/__| Recent Updates |__\
'-------------------------------------------------------------'
/\ CODE UPDATES
/ \
/ \ GENERAL CHANGES
/_ _\ o New resist/susceptibiity system for objs.
| | o Current objs with resist affects will not be as
| | powerful as they previously were.
| | o New Klein-only skill - battle training.
|__| o New fastcommands config - allows certain comands to
/\ be performed during game lag
/ \
/ \ BUG
/_ _\ o Dying of acid burns will now cost the same as other
| | deaths.
| | o Innate defense will activate a little more at higher
| | stats.
|__|
/\ TYPO
/ \ o Typo fix on acid burn message.
/ \
/_ _\
| | HELPFILE UPDATES
| |
| | Updated Topics:
|__| BATTLE TRAINING, DISINTEGRATE, FASTCOMMANDS, GROUP,
/\ GROUPFORMAT, PROMPT, SHAREFORMATS, SHOWGROUP
/ \
/ \
/_ _\ SUMMER ODYSSEY
| |
| | If you want to suggest specific improvements or new
| | additions to existing areas please don't hesitate to
|__| submit them with the idea/bug/typo commands or drop
/\ mudmail to the builder currently responsible for the area
/ \ (check AREAINFO to find out!). Please don't limit ideas
/ \ to just these 3 months!
/_ _\
| | Thanks to everyone that submitted bug/typo/idea reports!
| |
| | As part of the Summer Odyssey this year, the new
|__| materials added to the code a while ago are being used in
/\ the areas. Many items are changing to meet the new
/ \ materials spec. The material type of an item will limit
/ \ the amount of AC the item can have and contribute to the
/_ _\ amount of rent the item will cost. Some items will cost
| | less rent, others will cost more. Items in playerfiles
| | and housing have NOT been changed.
| |
|__| Paul in the Wild Boar Tavern (OOC) will be offering skill
/\ reimb packages from now until Sept 17th, 2004. There are
/ \ two options to choose from: BACKSTAB and CHANT which take
/ \ all the appropriate skills if known. All 1st circle
/_ _\ spellwords are reimbed at 1 practice per word and all 2nd
| | circle words wil be reimbed 2 practices. ASK PAUL UNLEARN
| | for character specific eligibility.
| |
|__| INDUSTRIAL AREA UPDATES
/\
/ \ BENGAL
/ \ Fishing section added. Converts items to the new
/_ _\ materials. Weaponeer and innkeeper have changed
| | slightly, be careful! Tweaks resets some. Various
| | bug/typo fixes.
| |
|__| CASABLANCA
/\ Converts items to new materials. Various bug/typo fixes.
/ \
/ \ GYPSY CARNIVAL
/_ _\ Boxer has been tweaked some, be careful! Various
| | bug/typo fixes.
| |
| | PORT OF LONDON
|__| Converts items to the new materials. New forage section.
/\ Big Jim has been tweaked, be careful! New mini quest
/ \ added. Various bug/typo fixes.
/ \
/_ _\ SEONI JUNGLE
| | Converts items to the new materials. Tweaks some resets.
| | Various bug/typo fixes.
| |
|__| TEA ROUTE
/\ Tweaks some resets. Various bug/typo fixes.
/ \
/ \
/_ _\ 1930'S PITTSBURGH, AFRICAN SAVANNA, INDUS MISC, MELBOURNE,
| | SAN FRANCISCO, SOUTH SEAS, WW1 SOMME, WW2 NORTH AFRICA
| | Various bug/typo fixes
| |
|__| Other Area Updates
/\
/ \ ANCIENT GREECE
/ \ Tweaks some shopkeepers. Various bug/typo fixes.
/_ _\
| | ANCIENT SEAS
| | Adds in a forage section and dreams. Changes crashing
| | rocks slightly. Various bug/typo fixes.
|__|
/\ CELTIC IRELAND
/ \ Fixes a problem with a housing zone. Tweaks some
/ \ shopkeepers. Various bug/typo fixes.
/_ _\
| | LAND OF SHADOWS
| | Level limit to leap across the bridge in SL reduced to
| | 20. However, the previous level restriction is now
|__| enforced in other ways. Beware!
/\
/ \ LOTP
/ \ LoPs expel self if stuck in a house and not fighting.
/_ _\
| | MISC
| | Various bug/typo fixes.
| |
|__| PR
/\ Prize machine update with the contest winners.
/ \
/ \ ST DENNIS ABBEY
/_ _\ Fishing section added. Some shopkeeper changes.
| |
| | VICEROYAL LIMA
| | Tweaks some shopkeepers. Various bug/typo fixes.
|__|
/\ 1802 ALASKA, ABORIGINAL DEAMTIME, ALHAMBRA, ANASAZI, ANCIENT
/ \ ANDES, ANCIENT EGYPT, ANCIENT NAZCA, ARABIAN NIGHTS, BEOWULF,
/ \ BOSTON, CELTIC IRELAND, FRENCH INDIAN WAR, GENERIC ANIMALS,
/_ _\ KLEINSTADT, PICTISH COUNTRY, PIRATE'S DEN, ROMAN BRITAIN,
| | ROMANIA, SALEM, SHERWOOD, THE CRUSADES, TORTUGA, TUDOR
| | LONDON, VIKING SKANDINAVIA
| | Various bug/typo fixes.
|__|
/\ In Progress Area Updates
/ \
/ \ This section is intended to share what builders are
/_ _\ working on behind the scenes. It is not a perfect record
| | of progress as all builders do not commit updates every
| | week. Badgering builders about their progress will get
| | you flogged.
|__|
/\ Cheyla Zanzibar
/ \ Firefly Japan
/ \ Kae Larderello (Dante's Inferno)
/_ _\ Kaige 1950's Americana
| | Kaige El Dorado
| | Kaige Port of London
| | Kheldar Medieval Trade
|__| Piccolo Ming China
___ ___
\ |-------------------------------------------------------------| /
/__| Known Bug with Fast Commands |__\
'-------------------------------------------------------------'
Any command that can be used with a comma (such as wear, remove, etc,
like 'wear dagger, shield, pants') will be 'eaten' by the fast commnd
parser and never passed through as a valid command if you're under
skill lag.
This issue has been corrected in the code, but it will be a while
before it is pushed to the main running mud.
Sorry for the inconvenience.
Rufus
___ ___
\ |-------------------------------------------------------------| /
/__| Building Department Changes |__\
'-------------------------------------------------------------'
To try and refocus on the building department's goals and better meet
them, the roles and expectations of assistant and full builders have
been clarified some. I expect this will be of interest particularly
for those wishing to join the building department.
Assistant Builders: If has have not yet installed an area, work
towards completion of it, otherwise, keep up regular general
maintenance on personal installed area(s). Conduct regular
general maintenance on at least one area that is not theirs.
Participate in area reviews as necessary.
Full Builders: Conduct regular general maintenance on personal
installed area(s) and at least one other area. Work on an
overhaul of at least one area (thiers or other), can be done in
stages. Work on building department projects (does not have to
be a new area). Mentor newbie builders. Participate in area
reviews as necessary.
Regular maintenance covers handling the normal influx of bug/typo
reports for an area, minor response work and improvements, items such
as adding DREAMS or DISGUISES to an area lacking them, and keeping
areas current with code changes (materials, resists, etc) done on a
_regular_ basis - preferably monthly or more often.
An overhaul includes major response work, implementing new ideas for
an area, converting acts or sections to use new code or work more
efficiently, converting mobs to using inherits, etc.
Department projects can cover a full new area, an expansion of an
existing area, code projects for building tools, balance reviews,
etc.
The areas below are being handled by someone other than the original
author. With this, some areas have changed hands for maintenance.
Kaige - Tara, Pictish Country, Roman Britain, Nazca, Beowulf, Lima,
London, Tea Route, Bengal, South Seas, San Francisco,
Seoni Jungle
Cheyla - Savanna, Greece
Chocorua - Ancient Seas
LadyAce - Klein, Abbey, Black Forest
Kae - FIWar, Carnival
Rufus - Viking
Firefly - Egypt
Huma - Melbourne
Nestor - Somme
If you don't know what the building department's goals are, you can
find them at http://legendmud.org/kaige/deptgoals.shtml. Feel free to
drop me a note if you have any questions.
Cheyla
___ ___
\ |-------------------------------------------------------------| /
/__| LegendMUD July 2004 Connection Analysis |__\
'-------------------------------------------------------------'
Peak Mortal Players 40
Average Peak was 32
Peak PKOK Enabled Players 26
Peak PKE Enabled Players 9
PKEnabled Characters represent approximately
11% of active players.
PKOKenabled Characters represent approximately
53% of active players.
Peak Accept All Characters 8
Accept All Characters represent approximately
2% of all active characters and 4% of active pkok enabled characters.
The first two tables below show the Average Mortal Players, Average
PKOK Enabled Players, and the number that were "Accept All" connected
to Legend by hour of the day as polled approximately on the hour
system time during the period noted above.
The third table shows the same averages calculated by the day of week.
hour 0 1 2 3 4 5 6 7 8 9 10 11
------------------------------------------
avg 16 15 14 12 11 9 8 10 13 15 16 17
pkok 9 8 8 7 6 5 4 5 6 8 8 9
aas 0 0 0 0 0 0 0 0 0 0 0 0
pke 1 1 1 1 1 0 0 1 1 2 1 2
hour 12 13 14 15 16 17 18 19 20 21 22 23
------------------------------------------
avg 19 20 22 22 23 23 23 24 25 26 23 20
pkok 10 11 12 12 12 12 11 13 13 14 11 10
aas 0 0 0 0 0 0 0 0 0 0 0 0
pke 2 2 2 2 2 2 2 3 3 3 2 1
day MON TUE WED THU FRI SAT SUN
------------------------------------------
avg 18 20 19 18 16 16 18
pke 1 2 2 2 1 1 2
pkok 9 10 10 10 9 9 9
aas 0 0 0 0 0 0 0
MON TUE WED THU FRI
AVG PK OK AA|AVG PK OK AA|AVG PK OK AA|AVG PK OK AA|AVG PK OK AA
---------------+------------+------------+------------+------------
0: 12 0 5 0| 17 2 8 0| 19 1 10 0| 16 1 9 0| 17 1 9 0
1: 12 1 6 0| 16 2 9 0| 17 1 9 0| 15 1 8 0| 14 1 8 0
2: 11 1 6 0| 15 2 8 1| 17 1 7 0| 15 1 8 0| 12 1 7 0
3: 11 1 6 0| 15 2 7 1| 12 1 6 0| 13 1 7 0| 11 0 6 0
4: 11 1 7 1| 13 1 6 0| 10 0 6 0| 14 1 8 0| 8 1 5 0
5: 7 0 4 0| 8 0 4 0| 9 1 4 0| 8 1 5 0| 9 0 4 0
6: 7 0 4 0| 8 0 4 0| 8 0 4 0| 7 0 4 0| 8 0 4 0
7: 9 0 5 0| 9 0 4 0| 10 1 5 0| 10 1 5 0| 10 1 6 0
8: 13 2 7 0| 14 1 6 0| 15 2 7 0| 14 1 6 0| 11 0 6 0
9: 14 1 7 0| 16 2 8 0| 16 2 8 0| 15 1 7 0| 14 2 8 0
10: 16 1 7 0| 15 2 8 0| 17 2 9 0| 15 1 7 0| 15 1 8 0
11: 18 1 10 0| 20 3 10 1| 18 2 9 0| 16 1 8 0| 17 1 9 0
12: 19 2 10 0| 20 3 11 0| 19 2 10 0| 19 2 10 0| 16 1 9 0
13: 21 2 11 0| 24 3 13 0| 20 3 11 0| 23 3 12 0| 15 1 8 0
14: 21 1 11 0| 25 3 14 1| 22 3 11 0| 23 3 12 0| 19 2 9 0
15: 22 1 13 0| 24 3 14 0| 23 2 12 0| 23 4 12 0| 22 2 12 0
16: 25 2 13 0| 22 3 13 1| 23 3 14 0| 24 3 13 0| 21 2 11 0
17: 26 3 13 1| 25 4 14 0| 25 4 15 1| 26 2 13 1| 20 1 10 0
18: 24 2 10 1| 25 3 12 0| 27 3 15 1| 26 2 14 0| 19 2 10 0
19: 27 4 13 1| 24 2 11 0| 27 4 16 0| 26 3 14 0| 21 1 12 0
20: 30 4 14 1| 29 3 14 0| 29 5 18 0| 23 3 13 0| 23 2 12 0
21: 31 3 15 0| 28 3 15 0| 29 4 16 0| 23 3 13 0| 21 2 11 0
22: 27 2 13 0| 27 2 13 0| 25 3 14 0| 23 3 12 0| 21 1 11 0
23: 22 1 10 0| 23 2 12 0| 22 1 11 0| 21 2 11 0| 20 1 11 0
SAT SUN
AVG PK OK AA|AVG PK OK AA
---------------+------------
0: 16 1 10 0| 15 1 8 0
1: 13 1 9 0| 14 1 8 0
2: 14 2 9 0| 14 1 7 0
3: 13 1 8 0| 11 1 7 0
4: 11 1 7 0| 12 0 7 0
5: 9 1 5 0| 11 0 5 0
6: 10 1 7 0| 10 1 5 0
7: 10 1 6 0| 12 1 7 0
8: 12 1 7 0| 11 2 7 0
9: 13 1 8 0| 14 3 8 0
10: 16 2 10 0| 16 2 8 0
11: 16 1 10 0| 17 2 8 0
12: 18 1 9 0| 20 3 10 0
13: 17 1 9 0| 25 3 13 0
14: 19 1 11 0| 26 3 14 0
15: 21 1 11 0| 22 2 11 0
16: 21 1 11 0| 22 2 10 0
17: 18 1 10 0| 24 2 12 0
18: 17 1 8 0| 24 2 11 0
19: 19 2 10 0| 27 3 13 0
20: 20 2 10 0| 26 1 11 0
21: 22 2 12 0| 29 3 13 0
22: 22 2 10 0| 18 1 8 0
23: 18 1 8 0| 16 0 7 0
___ ___
\ |-------------------------------------------------------------| /
/__| LEGENDITES: Information Regarding the People of Our World |__\
'-------------------------------------------------------------'
Fayline has reached 100 million experience!
Korgan has reached 200 million experience!
Spite has reached 300 million experience!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gathering of Warlords Tourney Results
Last week, the Gathering of Warlords PK tourney ran as a
double-elimination tournament with the following results:
Round One:
Cypher versus Shadamehr -- Shadamehr wins
Val versus Thedus -- Thedus wins
Zita versus Alejandro -- Alejandro wins
Ebu gets a BYE
Round Two:
Ebu versus Shadamehr -- Ebu wins. Ebu is 1-0, and Shadamehr 1-1
Thedus versus Alejandro -- Alejandro wins. Thedus is 1-1,
Alejandro is 2-0>>Second Chance Bracket
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