LegendMUD is located at mud.legendmud.org 9999.. Like all muds, it can be reached by a variety of means, all of which use the Telnet protocol. Chances are your web browser is already set up to connect to Legend. If not, if you have a modern browser you can run Legend in a window here on this very website. If you are anxious to connect, you should click on one of the two links above, and start playing! However, the staff of LegendMUD suggests that instead, you download a mud client suitable for your computer, and use that to connect. Read on for more details, including instructions on how to connect via America Online!
Note that if under normal circumstances you cannot connect to a site with a port number, clicking on that link will not help. Also note that raw Telnet is not the ideal method for connecting to a mud as it does not provide a text input window and your text will be broken up by the mud output as you type.
Please check at the bottom of this page for information on obtaining a Telnet application.
We suggest that you make use of this Java client only if you are unable to connect via other means. Java is still slower than a program native to your machine, and the implementation of Java mud clients is usually not perfect.
In using any of the clients which suport multiple sessions, please be aware that multiple sessions to LegendMUD are not permitted by our Player Code of Conduct.
We support MCCP (mud client compression protocol). Enabling this feature in your client should speed your connection.
There are several client options to choose from, no matter what kind of computer you use. Any of these should work fine with LegendMUD.
More mud client lists can be found at:
If you do not have this set up, America Online fortunately makes it easy for you. Go to keyword internet or tcpip and read the relevant documents, and you should be able to get get set up in no time.