SushiMud
SushiMud isn't a mud world... yet. In fact when opened, it won't be called
Sushi at all, that is merely the working name for the mud engine.
Sushi is my effort at creating a truly original fantasy mud that both pushes
the boundaries of text mud conventions as well as bringing familiar fantasy
elements into the realm of play. Characters in the game will be faced with
only a handful of familiar races and classes at the outset, but currently
there are over 27 sub-classes in which the characters can profess later
in their careers.
Most importantly, Sushi is powered by Python. C++ is used for most of the
back-end, but all datafiles (including playerfiles, areas, etc) are all
Python scripts. I've had to write tons of proprietary python modules for
this to all work out, but so far, it's running fairly well.
There is no planned release date for SushiMud as I'm stretched for time
planning a wedding and all.
More info to come as it is made available.
Update:
Currently have the entire login proceedure running from python script,
meaning the entire login procedure can be reloaded without rebooting.
Right now, the script is a bit too tied to the code and I'd like to
abstract it a bit so it can be used fluidly without any sorts of
changes to the code. Wishful thinking!
At this point I'm pondering having the entire NPC and Object database
done in script rather than code, to allow more flexibilty.
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