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SushiMud

SushiMud isn't a mud world... yet. In fact when opened, it won't be called Sushi at all, that is merely the working name for the mud engine.

Sushi is my effort at creating a truly original fantasy mud that both pushes the boundaries of text mud conventions as well as bringing familiar fantasy elements into the realm of play. Characters in the game will be faced with only a handful of familiar races and classes at the outset, but currently there are over 27 sub-classes in which the characters can profess later in their careers.

Most importantly, Sushi is powered by Python. C++ is used for most of the back-end, but all datafiles (including playerfiles, areas, etc) are all Python scripts. I've had to write tons of proprietary python modules for this to all work out, but so far, it's running fairly well.

There is no planned release date for SushiMud as I'm stretched for time planning a wedding and all.

More info to come as it is made available.

Update:
Currently have the entire login proceedure running from python script, meaning the entire login procedure can be reloaded without rebooting. Right now, the script is a bit too tied to the code and I'd like to abstract it a bit so it can be used fluidly without any sorts of changes to the code. Wishful thinking!

At this point I'm pondering having the entire NPC and Object database done in script rather than code, to allow more flexibilty.