Difference between revisions of "Documents of Interest"

From LegendMUD
Jump to navigation Jump to search
 
(One intermediate revision by one other user not shown)
Line 45: Line 45:
 
=== Immortal Applications ===
 
=== Immortal Applications ===
  
1. [[General Application]]
+
[[The Immortal Proposal Process]]
 
 
2. [[The Coding Proposal]]
 
 
 
3. [[The Builder Proposal]]
 
*Arkenstone's original [[draft|ArkenstoneApp]] of Viking Scandinavia, with commentary.
 
 
 
4. [[The PR Proposal]]
 

Latest revision as of 11:30, 24 April 2020

This page has different sorts of links:

  • links useful to those interested in mud and online world design specifically.
  • links that are about game design in general.
  • links directly related to playing Legend or from Legend players


Generic Links[edit]


Studies and histories of specific online worlds[edit]

  • Rider University once hosted Life at the Palace: a Cyberpsychology Case Study which was an extensive and detailed study of the graphical chat space The Palace
  • Wired once hosted Killers Have More Fun an article by Dr Amy Jo Kim about Ultimate Online.
  • On his site, Richard Bartle has a page of links to material about specific muds.

Papers, essays, references, and other research materials[edit]

  • Richard Bartle's homepage has a multitude of good material on it. Some of the more notable material includes:
    • The Arch-Wizard Archives contains Michael Lawrie's "Confessions of an Arch-wizard" which is a seminal document on how to administrate muds.
    • Howard Rheingold's Brainstorms has a few items of interest to mud designers:
    • A chapter from Virtual Communities that deals with muds
    • An essay entitled "Virtual Communities, Phony Civil Society?" which has interesting implications for those interested in virtual societies.
    • Another essay, by Jan Fernback & Brad Thompson, entitled "Virtual Communities: Abort, Retry, Failure?" that covers similar territory.
    • The fantastic Papers - [ Synchronous Communications | VR | 3D ] page indexes and lists abstracts for a virtual mountain of important papers on muds, including work by Elizabeth Reid, Julian Dibbell, Richard MacKinnon, Richard Bartle, Amy Bruckman, Pavel Curtis, and others.

Mud design links[edit]

  • Marian Griffith's Roleplaying page includes her !Overlord Project, which is a collaborative design for a roleplaying-focused mud.

General game design sites and documents[edit]

  • Items by Chris Crawford:
    • His seminal book The Art of Computer Game Design
    • Various writings of his on game design
  • GameDev's library of game design links.
  • Gamasutra is a game development industry hangout that often features game design articles.

Immortal Applications[edit]

The Immortal Proposal Process