Difference between revisions of "Welcome Board Archive - These changes have gone in..."

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Latest revision as of 15:45, 27 February 2021

From: Rufus         Title: These changes have gone in...            
                    Posted On: Tuesday, January 21 2020, 08:28AM
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Impending update...

* Memory leak(s) in accounts fixed.

This should allow us to not have to reboot weekly any more. Ancient memory leaks revealed by the
'you're always your own friend' code have been squashed.

* In group display, @n will always display the name of a character. It will not display
descriptions, pretitles or post-titles
* In group display and group commands, name will always be displayed without respect to visibility
status
* The end-of-line coloring issue has been fixed with the 'what skills can you now get' code

* A target marked with Mark Target will skip their juggle check 30% of the time

My desperation to make mark target useful continues.

There are a lot of things that you won't see that are going in the next reboot:

* Some score displays will now have more information. A previous field indicator was not pulling
data properly. Are these used in current score displays? good question, but fixing bugs that might 
not be bugs is one of my scientific specialities.

* Builders have some increased control over how mobs can set their armor and hitroll values. No
one's using these yet.

* Legend now compiles cleanly under both clang and gcc. Squee!

* Builders now have more control over how many attacks a mob has, and can even set a mob to have 0
attacks! Also no one is using this yet.

* Builders have the ability to inherit mob stats in real time -- meaning that they can adapt mobs to
specific levels after the mob has been loaded without a massive slew of commands. Also no one is 
using this yet. But expect it to be used in instances eventually for difficulty scaling.

* Much churning has happened trying to get code to compile in a more optimized fashion and still...
what's the word for it... work. That's it. I'm not entirely sure how we ended up breaking code 
compiling with optimizations turned on, but there's an effort to fix it. 

* Tons and tons of warnings identified by a new code analysis tool have been fixed.
AREAS

This is what I know about from shadowlands... other builders will have to post theirs.

* The Runed Bag from SL will now be 10 rent instead of 1000, soulbound, meaning it will stay with
you after death, is player unique (you may have one per character), and it is no longer cursed.

* The collar from the hounds is 4str 1 con and some AC. It's also no longer cursed. Maybe it wasn't
before? I don't remember and I'm too lazy to diff. Grab one! Give it to your newbie friends!