Welcome Board Archive - Upcoming major change (sorta)

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From: Rufus         Title: Upcoming major change (sorta)            
     Appends: 1          Posted On: Monday, July 30 2018, 08:23PM

The vast majority of the weapons used in game are made to the spec 
maxdam = weight + 1.

This comes up silly when you have a 17/18 sword. A sword that's 37.5 
pounds. Seriously, the largest two-handed sword topped out at 8lbs max 

So we're decoupling the weight from the equation. After this code 
update, weapons are, by default, a 'speed factor' (instead of weight) 
one less than their maximum damage of their primary attack.

So the skyblade, which is currently 17kg/18max will be 17 speed factor/
18 max damage.

Many unused weapons will go from being 5/5 to 4/5, or 10/10 to 9/10. 

Yes, the sastram gets better, slightly.

We can now make the weight of a weapon lower without affecting the 
math that happens for making attacks. 

HOWEVER, don't expect many items to change right away. That's very 
intensive builder task.

I've also added a way to modify that WeaponSpeedFactor so if a builder 
wanted to create a 10sf/5max dam weapon, they can. We can also, in the 
future, make make-staff and other type weapons better than the n/n+1 
formula (so 8/10, etc).

On top of that...

I've also added a method by which builders can make weapons that do 
one type of damage and be evaluated speed-wise as another type of 

For instance...

You can have a spiked club as a 'piercing weapon' (because spikes) 
but for all intents and purposes, it is a con weapon. 

So some flavor there, but also think of the implications where we make 
weapons that are dex weapons but do blunt damage. A nice offhand weapon 
for dexies going to Pirate's Den. 

These variants as well as the speed factor will be revealed in armslore.

Append 1 of 1 from Rufus  on Monday, July 30 2018, 11:01PM
     RE: Rufus          Title: Upcoming major change (sorta)            

So I've had a few questions...

For the most part, functionally, weapons will be the same. There won't be 
any difference in how they operate. 

You'll have a couple new lines in armslore telling you about:

1) the weapon's speed factor 
2) If the weapon uses a different skill set than its damage type would 

In the future, weapons may get lighter, but this only affects the weight of 
the weapon, not the way it swings or how much damage it does. 

One more time -- initially, this is *mostly* a cosmetic change that 
allows us to make weapons lighter in the future without changing the 
range of weapons we like to have in the game.